PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Thanks for the fast reply!
The only difficult part would be making the texture since all the icons are in a single texture so you'll have to size and lay them out the same.
I've thought about making an easier way for people to be able to modify the texture files without having to edit the files. I just haven't gotten to it yet.
I've checked everywhere (so i thought) but I can't find it in units, modules or settings. Where does one find/configure/activate the player's vehicle?
(PS: When in a party, i DO see my party members vehicles as their own health bar.)
~Thank You
http://www.wowace.com/addons/pitbull4/pages/guide/making-layouts-and-applying-to-frames/
http://www.wowace.com/addons/pitbull4/pages/guide/making-layouts-and-applying-to-frames/
nofaer: Classification, not classification.
Is this a known issue? I've tried disabling all other addons apart from pitbull4 beta9, a fresh install of WoW with all the saved variables and other caches cleared and still get the same results.
Please fix this as it is so vital for PvP. :<
I've been using PitBull4 for a few months now and absolutely love it. But I'm having trouble with the Visual Heals. I want to enable Overheals on my Target/Party frames but have it disabled on my "Raid" frames. I have separate layouts for each but it seems if I Check/Uncheck the Overheal option on any layout it applies to all other layouts too. Is this a bug? How it works? Or am I doing something wrong?