PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
I have an issue with tracking "Burning Ember" with this addon. I have green fire unlocked so they appear green, but if i use a portal or something like a zeppelin, they turn back to orange. Is there anything i can do about it? Have others the same problem?
Sorry for very late reply.
Yes, I've had this issue since sometime in MoP. I ended up using Galvin's Unitbars instead just for the green Burning Embers. Shame they're going back to Soul Shards in Legion. :(
Can we get a legion beta going? Tons of issues right now and would love to help get them sorted out before August
Is there any way to get it display russian letters? All I see is "??????"
Is there an option to display the group number in a raid along with the unit frames?
I have a group called Raid which is setup to only trigger on raid groups (via filter) and for some reason even if I tell the layout not to show debuffs or range finder, it uses it anyways. This is really annoying in 20 mans. If I turn the modules off completely, no problem. But for some reason Pitbull seems to insist i need range finder and debuffs on my raid members? They aren't enabled, and i have the min opacity turned all the way to 100%, so where is it finding this information?
Setting your opacity to 100% means that it will always be 100% visible. If you want it to be invisible you'd want to set opacity to 0%. Opacity refers to how opaque an object is - or more specifically with optics, how much light an object blocks. If an object blocks 100% of the light from behind it, it's a solid object. If the object blocks 0% of the light from behind it, it's completely transparent. To hide an object, you have to turn the opacity (opaqueness) down. I think you were confusing opacity for transparency. Both measure the same thing but from opposite ends.
Seeing in how the numbers in Legion might be getting a lot larger, I wonder if the Dogtag text with the short and veryshort numbers will be updated to start showing short form for billions?
Example would be (assuming it will be going by SI suffixes:
Short -- 10.2G
Veryshort -- 3G
Also maybe put in a code for something in between short and veryshort so that instead of showing 1200m, it would show 1.2G
Another request, although a small one. Would it be possible to change the letter "m" for millions to a capital "M"? The lowercase "k" is fine as that is proper SI suffix notation whereas a capital "M" would be proper SI suffix for millions. A capital "G" is proper suffix for billions.
@KlideofYsera
What in the world would make you associate unit frames with the lfr icon? they literally have nothing to do with each other. Minimap addons would be the place to look for that issue.
Support stop for this add-on? As patches have grown, my LFR eye icon will not load. Whenever i start up on a character i need to reload to make it work. Resets to the issue after i enter a new load screen.
Is it possible to make this code show as "current insted of short" f.ex show mana aka power as 32000 insted of 32.0k ?
Thanks for the great addon. I am trying to make it so I can display only debuffs on my targets target. When I check the show debuff option under layout/aura section, nothing appears. Only buffs will show up when checked, debuffs do not. Any suggestions?
I wanted texts on health bar to show something like this:
Percent HP
Current HP/Max HP
So, I have put in luatext window return "%s%%\n%s/%s",Percent(HP(unit),MaxHP(unit)),HP(unit),MaxHP(unit)
but the result looks like this:
100%...
and not showing current hp/max hp part at all. It seems multi line text is shortened for some reason. Is there any work-around for this?
After going through tickets posted in project site, found out I had to enable WordWrap()
Are you using Chinchilla minimap by chance or any other minimap addons outside of sexymap? If so chinchilla interferes with boss frames.
I have an issue that once I have enabled boss unit frames in PitBull they only show up once I have entered a raid and then do a /reloadui. If the reloadui is not done then I will not get boss frames to show up.
I continue to run into an issue where once (in a party) I enter a battleground or arena, my teammates' frames vanish, leaving only mine. I have tried a few things and nearly destroyed my settings. Has anyone encountered this and happened to discover a fix for it? I love this addon and wouldn't want to settle for anything less.
Great work on this by the way, I wish I knew what I was doing wrong that made my party's unit frames vanish though :(
Does the Blizzard API allow for a Bodyguard unit frame in Draenor? Playing a hunter with Defender Ilona can be fiddly with misdirect, especially as each time an in-game cutscene or event plays it removes your focus target.
Obviously a rather niche need, but would be nice :)
Bodyguards don't have a unit Id so it's not easy to do. There are a few addons that try and emulate a unitframe but I would assume they are tempermental due to the limitations by blizzard
So I have noticed that on health and power bars that show empty, there is a slim line to the left (when not inverted or set to deplete) instead of nothing. Basically a few pixel strip still showing.
Not sure if a bug or if there is a way to shift it to not show that line. Notice the red line in the bottom left of the image.
Edit: solved my own issue. It seems I had the width ending in an odd number (325). Switching it to 324 solved this. I guess with my resolution and hte way the frames scaled, (scaling was at 100%) it drew this funny.
Removing the annoying large image.