PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Thanks Shefki, I found a solution though. I am using Caith's UI and someone on the thread on WoW Interface fixed it. For anyone having the same problem, here was the solution.
"I installed the new PB4 and went into pitbull setting... changed the empty space to blank texture on the player, target, and targettarget to get it back to black. I then went into the pitbull modules and enable dogtags and it seems to work ok for the time being.
This seems to work ok in solo mode atm, I havent tried party or raid mode, but havea feeling similar changes would need to be made for the party frames as well. "**
Were there any plans to add a smooth health updater module? Similar to the oUF one?
http://www.wowinterface.com/downloads/info11503-oUFSmoothUpdate.html
exviza, The system for colors on bars is going to change soon. I'll take this into consideration. Thanks for the feedback. No idea on the talentspectag stuff, that's a DogTag issue and I don't really have much to do with DogTag.
Skoorbm, You probably don't have the LuaTexts or DogTagTexts module(s) loaded. Probably only need one or the other.
silkfire, 1. Without a map addon showing the map would hide the frame which cleared our castinfo cache. If we're updating the frame for any reason now and have an empty cache we double check if the unit is casting.
2. Custom colors were broken by an interaction between the fix for the custom color/aggro bug and some alpha code, in particular the CastBar was still passing an old parameter that I removed, which the bar system interpreted as override the custom color.
3. Because that's what ckknight set as the default, it's in the GetColor function in the CastBar module.
theiven, Your post is really hard to read due to the lack of spacing. However, you can make party targets. Just make another group and set the Unit group to Party targets.
You can indeed move the auras positioning around and I'm pretty sure your desired layout is possible. The Aura system includes filtering, you probably want Default buffs and Default debuffs.
There's no way to have a target's pet frame in WoW at all. So no idea where you came up with this. You can certainly have frames for party/raid members pets but that doesn't sound like what you're talking about. PitBull3 certainly didn't have this feature.
You need to create groups for raid frames, we don't ship with any by default. A considerable number of our users don't even use our raid frames. Just create a new group and set the Unit group dropdown to Raid.
Really you're not going to get a long list of units back, it's not the design. It's not where the addon is going. Once you understand how the new system works you can do everything you want to do and more with PB4 that you could with PB3 with a handful of things that we just haven't implemented, none of which seem to be things you're asking about.
As far as PB3. It works fine with the patch. There were some minor changes and some needed library updates, but the addon in general still works just fine. That said, it's not actively being maintained and probably won't be at all once we consider PB4 release quality. LibRock the framework that PB3 is built on top of is no longer maintained and is fairly broken these days.
This is the exact same issue I have currently with this addon, which is why I'm currently not using it. As an example I don't want a cast bar for the player frame, but I do want one for my target, and there is no way that I could find that disables it without disabling it for all frames.
local r,g,b = HostileColor(unit)
Is that what I should use, and where in the LUA Text code should i put it?
Just clarifying.
local cur,max = HP(unit),MaxHP(unit)
local r,g,b = HostileColor(unit)
return "|cff%02x%02x%02x%s/%s %s%%|r",r,g,b,cur,max,Percent(cur,max)
O man I really hate to give bad reviews, and I have been using pitbull forever but dude the thing pitbull had over all the other frames out there was the amount of customization options you had to choose from you could put anything anywhere and make it any size I just spent an hour trying to set these up let me make a list of the things I can't live without that are gone first I see no way to have my party's targets shone, of all the things I can't live without this is the tops. There is simply no way I can use pitbull without that, it is used so many ways I can't even start to list them I set things up with each party members target right beside them second most of the options for buffs and debuffs are gone buffs are ok below or above but debuffs I put to the right growing out into my field of view so I don't miss them as a healz that's important to me also I want them AS WIDE AS THE FRAME OR THE UNIT THERE ON (without putting to much space in between the units because I still have a lot of them I have to fit on screen) i see no way to do anything close and I need to be able to distinguish what thy are fast. I also didn't see a way to turn off the ones that I can't do anything about that 2 is very important next, my targets pet. If I'm fighting a hunter or lock I want to be able to target that damn pet fast having its frame right there by the masters is a must I didn't even see a targets pet frame listed when I went in to set up raid I didn't see any groups at all even in setup mode if there there and I'm just not seeing it ignore this if I'm sposed to make them myself please put a txt explanation of how that's done in next update I usually can figure things out I fell short on that one hear
but for the love of god and alls holy make that list of the possible types of frames a nice long one again and give back full options on the buffs and debuffs or pass the old pitbull off to someone that will get it working again for us it broke as of this last patch and I am a fish out of water without it and a fish gasping in muddy water with this one I don't want to sound ungrateful you guys are the best to make these things at all but it hurts to see perfection (as pitbull was) diminished to the average
Hey hello Shefki! Thanks for fixing the problem with custom colors not affecting the cast bar.
I updated to the most recent version, and now there are no display texts on any Unit frames. I.E. HP, Mana/Energy, Names, etc.
Could you make it so that when you have a custom color for the health bar that the status colors on the bar (such as offline gray) still shows like in PB3? Right now, custom color overrides everything.
The talentspec tag doesn't work for some reason. Any help or is it broken?
Date: 2009-08-05 07:31:39
ID: -4
Error occured in: Global
Count: 1
Message: WTF\Account\LS1S13\SavedVariables\PitBull4.lua line 27183:
']' expected near '<eof>'
Debug:
[C]: ?
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(ck=8d2)