PoisonSwapper
PoisonSwapper manages weapon swaps for maximum poison damage by automatically swapping in a weapon with instant or wound poison to your offhand when you have a 5 stack of Deadly Poison up with more than 5 seconds remaining. This allows you to use a damage poison, like Wound or Instant as is appropriate to your spec in order to achieve maximum throughput.
This can result in a 300 DPS gain for a BIS combat rogue, and a 600 DPS gain for a BIS Mutilate rogue.
To use it, just poison your primary offhand with Instant or Wound Poison as appropriate, and a secondary offhand with Deadly. Your Instant/Wound hand should have better uptime, so you generally want that weapon to be your better one, and your Deadly weapon should be fast, due to Deadly's flat 30% (before talents) proc rate. The mod does the rest and automatically swaps weapons for you. You can toggle it on and off with /ps, or by clicking the included LDB entry.
PoisonSwapper supports a PVP mode, as well, which will equip poisons with the priority: Crippling -> Mind Numbing (If caster target. This includes ret paladins and enhance shaman at the moment, unfortunately) -> Damage Poison. It is automatically enabled against PVP targets, and can be forced on (for something like faction champs) with /ps pvp. Do be aware that in a PVP environment, where poisons are often removed, this will cause you to be on the GCD a lot and might potentially be an overall strategic loss. Usage is left to the user's discretion.
- /ps boss - Toggle on boss-only. Boss-only will only use Deadly poison on boss mobs, damage poison on others. Default Off.
- /ps debug - Toggle debug mode. Can help identify why the addon may not be working. Default Off.
- /ps [pvp/pve/auto] - Force PvP, PvE, or Auto mode. Default is Auto.
- /ps toggle - Toggle PoisonSwapper on and off.
- /ps time <number> - Set the number of seconds at which to swap back to your primary poison. Default 5.
Finally, PoisonSwapper includes an intelligent swing estimator, and will attempt to only equip weapons immediately following a white mainhand swing. Changing weapons resets your swing timer on both hands, so swapping halfway through a mainhand swing timer is rather expensive. This causes PoisonSwapper to produce superior overall DPS compared to poison swapping macros or manual swapping.
Every time I install the new version, I log, the add on doesnt work , restart wow and it works again
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\PoisonSwapper\PoisonSwapper.lua line 271:
AceBucket-3.0 requires AceEvent-3.0 and AceTimer-3.0
Debug:
(tail call): ?
[C]: ?
...s\PoisonSwapper\Libs\AceBucket-3.0\AceBucket-3.0.lua:164:
...s\PoisonSwapper\Libs\AceBucket-3.0\AceBucket-3.0.lua:158
(tail call): ?
PoisonSwapper\PoisonSwapper.lua:271:
PoisonSwapper\PoisonSwapper.lua:269
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...\AddOns\Aesa\Libs\Ace3\AceAddon-3.0\AceAddon-3.0.lua:365: EnableAddon()
...\AddOns\Aesa\Libs\Ace3\AceAddon-3.0\AceAddon-3.0.lua:435:
...\AddOns\Aesa\Libs\Ace3\AceAddon-3.0\AceAddon-3.0.lua:421
[C]: LoadAddOn()
..\FrameXML\UIParent.lua:232: UIParentLoadAddOn()
..\FrameXML\UIParent.lua:255: CombatLog_LoadUI()
..\FrameXML\UIParent.lua:502:
..\FrameXML\UIParent.lua:474
Addon is not switching. Is there something special i need to do? Literally all that i did was put deadly on my current mainhand and put wound on another mainhand in my bag.
Is this really the best idea? I will often be sitting on top of 5CP and wait for a swap, DP proc, and reswap prior to blowing envenom. I've found vigor and the glyph of vigor to greatly assist with energy queuing using this method to force the maximum amount of envenom time spent with dual IP.
I'll think about it, but I'm not rushing towards that just yet.
Two daggers equipped - main IP and off DP. Third with IP put in bag (main bag, first slot). WoW's Equipment Manager enabled. No other weapons in bags. Doing tests on Dummys in Ironforge.
What am I doing wrong?