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I don't recall the details of the Lua error, since the solution was so obvious. GetSpellInfo(5138) returns nil now, so the line of Player.lua using it to build details about Drain Mana produces an error.
The fix is as simple as deleting the line. The spell was removed, and Quartz will no longer have any need to know about it.
At least three bugs people are reporting on Curse seem derivative to this, and fixed by it:
1. Errors when Latency tries to hook functions 2. Errors when Tradeskill tries to hook functions 3. Some error in loading profiles that I don't understand; I just know the users said it was fixed by fixing Player.lua
Quartz has been updated for 4.0.6, be sure to grab the latest version.
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