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What steps will reproduce the problem?1. start fishinh (or any other channelled spell)2. select yourself as target3. deselect target (so you don't have anything in target)
What is the expected output? What do you see instead?I expcet to see the target's casting bar after step #2 and I expect the target's casting bar to disappear when deselecting/losing my target in step #3.
The target's casting bar is displayed until the end of channelling time although there is no target anymore
This of course not only when targeting oneself but always when you deselect your target or select a target you specified "don't display casting bar" after target started channelling a spell
What version of the product are you using?r010
Do you have an error log of what happened?no error log
Please provide any additional information below.
if not UnitExists('target') then return end if not db.profile.showfriendly then if UnitIsFriend('player', 'target') then return end end if not db.profile.showhostile then if UnitIsEnemy('player', 'target') then return end end
should be changed to:if not UnitExists('target') then castBarParent:Hide() return end if not db.profile.showfriendly then if UnitIsFriend('player', 'target') then castBarParent:Hide() return end end if not db.profile.showhostile then if UnitIsEnemy('player', 'target') then castBarParent:Hide() return end end
code example is from function QuartzTarget:PLAYER_TARGET_CHANGED()in file Quartz_Target.lua, affects Quartz_Focus also
code example above is from function QuartzTarget:PLAYER_TARGET_CHANGED() in Quartz_Target.lua^^
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