Quick Auctions
Quick Auctions is an auction tool to help speed up auctioning large quantities of items, especially canceling. While primarily Quick Auctions is built for large quantities of items, it can work fine for a few auctions as well. A bit of tweaking is required to get optimal settings, but it is very flexible and smart enough that you can use it for more than just mindlessly undercutting auctions by 1 copper every time. Summary window and craft queues are included so you do not have to memorize every item and quantity you need. Shows total materials required to craft as well as allowing you to click from the craft queue to craft so no searching through everything.
Slash command: /qa (/quickauctions)
Groups
Groups are how you manage what items should be managed by Quick Auctions. You can set auction settings either as a default, or per group giving you flexibility over everything without having to duplicate your settings 50 times. There are no limits to how many items can be grouped, see the configuration in /qa config to set them up.
Mail
Includes a timer in the top left of the mailbox indicating how much time before new mail data becomes available, and if you are not using Postal then QA provides its own auto looting for mail. The auto looter will work with the timer on the mailbox cache so it will loot everything, wait until new mail is available and then keep looting.
Auto mailing can now be done per item or per group to any character you want. For example, you can setup your banker to send uncut gems to your jeweler and you can setup your jeweler to send cut gems to your banker. The auto mailer is intelligent in when it sends mail off, and works best when using QA mail looter. If you are trying to loot herbs from your mailbox while auto mailing them to your scribe, it will send mail off whenever it sees your inventory is full. Basically, if you have 4 open slots it will auto mail/loot with only 4 slots, no more clearing out your bags to loot mail anymore!
General options
- Smart undercutting - Instead of always using the undercut value, it will round it to the nearest gold piece if possible (10g99s -> 10g, 5g -> 5g - undercut price)
- Smart cancel - Cancels auctions a bit smarter than usual, will cancel an item if you can re list it at a higher price and won't cancel it if items are below the threshold
- Cancel with bid - Lets you choose if you want to cancel auctions with bids on them
Item options
- Auto mail - Automatically mail items directly to your banker that are managed by QA
- Post cap - How many of an item can be up at any one time (If you are undercut this number is reset)
- Post time - How long to post an auction
- Undercut - How much to undercut by
- Bid percent - How much bid should be set to as a percentage of buyout
- Threshold - Cap on how low an auction can go, if it'll be posted below the threshold price it won't be posted
- Per auction - How many items to post per an auction
- Fallback - If no other auctions are up, how much should it list an item for
- Fallback cap - How high above the fallback an item can go, helps prevent posting a single Frostweave Cloth at 100g if someone sets it at an extraordinary price
- Auto fallback - If the market price is below your thresold, QA will automatically post it at the fallback price
- Maximum price gap - How much of a price difference is allowed between the lowest and second lowest items before QA undercuts the second lowest, this will also cancel your auctions if the price gap gets too high
- Ignore stacks over - Allows you to ignore any auctions with a stack above X when determining price, useful if you want to post against the market price of 1 Abyss Crystal rather than the market price of posting 20 at once
What changed between 2 and 3?
While the configuration in QA2 was an improvement over the original QA, it still wasn't good enough. QA3 has a rewritten configuration and should be much easier for people to understand and use without having to learn to use QA through trial and error.
Scan speed has been increased quite a bit again and has been tightened up to reduce the chance of conflicts. In previous versions, QA would Query -> Wait 0.50 seconds -> Check Data -> Either parse it or wait 0.50 seconds, this made sure that whenever auctions were scanned all data was available including who posted them. The problem is, most of this data becomes available instantly after your initial 1-3 seconds. In 3 it's been changed: Query -> Check Data -> Wait 0.50 Seconds -> Parse or wait 0.50 seconds. Best case this means you will save 0.50 seconds per query (50 seconds/100 items), and worse case you won't see any speed increase.
Mail has been improved to make life easier for people, both a mail scrapper and a smarter mail sender were added. See the mail section above for more information.
Setting scope was improved, most basic options in QA including group settings have been moved to the global profile while server/faction specific settings can still be changed per profile. Letting you setup different profiles of how QA should handle different groups, without having to duplicate all of your group list over and over.
QA3 isn't done yet, and I have more planned still like summary improvements and easy buying of items
BTW, this is an AWESOME addon!
Also, I got impatient and tried "/qa additem Infinite Dust 1" and "/qa additem Infinite Dust 20" to see if I could make it work. Now I can't remove it. When I type "/qa list items" it lists Infinite Dustx20, but typing "/qa removeitem Infinite Dust" doesn't work. It's still in the list
Second: Can you maybe just combine the two buttons (Scan/Post) into 1?
And how does it handle items that I want to sell in both stacks and singles? Infinite dust usually sells cheap in stacks of 20, and high as singles. But I got unlimited amounts of it, so I want to cash in on both markets. Unloading most of my goods as stacks of 20, but also maximising profits by selling whatever singles that I can sell at a higher price. Is there a way of doing this?
There's a bug which I'm pushing a fix for in a minute, but you do not need to do /qa toggle once you get the new fix, if you have an item in a group it'll automatically be managed by QA.
Something that used to take me ~30-40 mins now takes less than 5!
An interface would make things a bit easier to configure at start, but once everything is set then I don't really need the slash commands anymore.
Some suggestions:
-When you get all the info from typing /qa, theres a big gap in the middle, could be better if this wasnt split up. Also the command /qa time, cap, fallback and threshold is missing i think from the commands list.
-When i use inscription i see a QA button at top which opens an empty window saying "materials required". How is this supposed to work?
-After scanning my auctions, everything is posted in the main chat, and it gets kind of cloggy. Is there any way it could just pop up a window, or maybe designate a special chat window tab that is only for QA?
Thanks
1) This is fixed
2) Double click an item name in the summary, when it turns to "0 x <item name>" type how many you want to make and hit enter, when it turns to "# x <item name>" with # being wrapped in green the item was saved (and will appear in the QA button)
3) I might add it later, but the info on what was undercut is mostly meant to say "Hey, it's doing something."
I go into /qa config
set general threshold and fallback to 9999g
drag my scrolls andgems into the item group
set overide thresholds and fallbacks for all of them
Then go back and hit post and it says "do not have any items to post", but the items are in my bags.
What i don't understand is the first time I used the addon it worked perfectly but now for some reason it isnt
If you could help me with this it would be greatly appreciated