ghost frames not disappearing. #14


  • New
  • Defect
Open
Assigned to _ForgeUser5958
  • _ForgeUser778445 created this issue Sep 26, 2009

    What steps will reproduce the problem?
    1. install raidcooldowns (and maybe proculas)
    2. get into combat
    3.

    What is the expected output?
    timer bars disappear once they reach 0.

    What do you see instead?
    Several ghost timers are left on the screen.

    What version of the product are you using?
    3.2.0.1-beta

    Do you have an error log of what happened?

    [2009/09/26 13:39:46-2857-x21]: LibBars-1.0-90013 (Proculas):271: table index is nil
    LibBars-1.0-90013 (Proculas):402: in function `NewBarFromPrototype'
    LibBars-1.0-90013 (Proculas):445: in function `NewTimerBar'
    Proculas-1.6.7 r218\Core.lua:409: in function `processProc'
    Proculas-1.6.7 r218\Core.lua:532: in function `?'
    CallbackHandler-1.0-5 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[14]":4: in function <[string "safecall Dispatcher[14]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[14]":13: in function `?'
    CallbackHandler-1.0-5 (Ace3):91: in function `Fire'
    AceEvent-3.0-3 (Ace3):119: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:118>

      ---

    Please provide any additional information below.

    This maybe an error in the lib bars implementation.

  • _ForgeUser778445 added the tags New Defect Sep 26, 2009

To post a comment, please login or register a new account.