Machine Defense Unit 1-11 uses wrong object ID for container #542


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  • cixelp created this issue Sep 26, 2024

    With the latest version of the addon, opening the Awakened Caches upon completion of the machine awakening scenario is giving too much credit for attempts toward the mount. According to Wowhead, only a single object (https://www.wowhead.com/object=464938/awakened-cache) can drop the mount - this is the one for doing all 20 waves.

     

    Instead, multiple opens of the different caches are counting toward mount progress. For an accurate count, this means manually going in and adjusting down the number of attempts.

  • RDW posted a comment Sep 27, 2024

    Rarity doesn't actually use object IDs to detect game objects, but rather tooltip scanning (based on the object's localized name). Unfortunately, that means there's no way to differentiate between the caches by their ID. There was no wowhead data suggesting they'd need to be treated differently and the implementation is based on user reports, because I have no way to test the detection ingame (nor access to TWW content in general).

     

    If there's a way to retrieve the object ID when opening containers, the detection can be improved. However, I'm not aware of one.

     

    Status: https://github.com/WowRarity/Rarity/issues/779


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