German
Status:
All Namespaces
- # Pages
- (none)
- Ability Override
- Action Bar
- Action Bars
- Action Buttons
- Action ID
- Action ID range is 1-120
- Activate on Down
- Activate the button when the key or mouse button is pressed down instead of when it is released
- All %s buttons are in use for this bar, cannot create any more buttons
- All action IDs for bars of type '%s' are in use, cannot create any more buttons
- All at Once
- Alt-click
- Anchor
- Anchor Frame
- Anchor point on the bar frame
- Anchor point on the target frame
- Assign
- Auto-hide Monkey/Hawk
- Bag Bar
- Bar Editor
- Bar Name
- Battle Stance
- Bear Form
- Berserker Stance
- Bottom
- Bottom Left
- Bottom Right
- Button Bar
- Button Grid
- Button Type
- by default
- Caster Form
- Cat Form
- Center
- Choose a name, type, and initial grid for your new action bar:
- Choose Method...
- Clear All
- Click
- Close Editor
- Close on Launch
- Close the Bar Editor when opening the ReAction global Interface Options
- Close the Interface Options window when launching the ReAction Bar Editor
- Col
- Columns
- Columns are numbered left to right
- Conditions
- Create Bar
- Create State
- Currently anchored to
- Custom Rule
- Customizable replacement for Blizzard's Action Bars
- Defensive Stance
- Define an override toggle keybind
- Delete Bar
- Delete this State
- Demon Form
- Do not show Death Knight Presences as stances
- Do not show Paladin Auras as stances
- Don't show a warning about updating keybinds when switching profiles
- Down
- Drag
- Dynamic State
- Edit Action IDs
- Edit Bars...
- Enter a name for your new action bar
- Evaluation Order
- Exit Vehicle
- Exit Vehicle Floater
- for bar editor dialog
- for keybind mode
- for options
- for options...
- Frame
- Friendly Focus
- Friendly Target
- General
- Global Config
- Has Special Action
- Hidden
- Hide Aspect of the Monkey and Aspect of the Hawk, only when the hunter knows Aspect of the Dragonhawk
- Hide Auras
- Hide Bar
- Hide Blizzard Action Bars
- Hide Blizzard Vehicle Bar
- Hide Empty Buttons
- Hide Presences
- Hide the default main bar and extra action bars
- Hide the default vechicle action bar
- Hold Alt
- Hold Shift
- Hostile Focus
- Hostile Target
- ID List
- In a Vehicle
- In Combat
- Individually
- Info
- Invalid action ID list string
- Invalid custom rule '%s': each clause must appear within [brackets]
- Invoking a state keybind toggles an override of all other transition rules.
- Key Bindings
- Keybinding
- Left
- Lock Buttons
- Moonkin Form
- Name
- New Bar...
- New State...
- No Demon Form
- No Focus
- No Shadowform
- No Stealth
- No Target
- OK
- Only in Combat
- Only lock the buttons when in combat
- Only show the button when riding as a passenger in a vehicle (no vehicle controls)
- Opens ReAction global configuration settings panel
- Out of Combat
- Override Button Support
- Override Keybinds
- Override the first 12 buttons on this bar with abilities gained from certain game quests and events.
- Page
- Party
- Pet Action Bar
- Pet action ID range is 1-10
- Pet Buttons
- Point
- Position
- Prevents picking up/dragging actions (use SHIFT to override this behavior)
- Properties
- Raid
- ReAction
- ReAction config mode disabled during combat.
- ReAction profile changed: check your keybinds, they may need to be updated.
- ReAction: can't configure in combat
- ReAction: name '%s' already in use
- Relative Point
- Rename Bar
- Reposition
- Right
- Right-click
- Row
- Rows
- Rows are numbered top to bottom
- Rule
- Scale
- Select Bar
- Select this state
- Set a name for the new state
- Set New Scale
- Set the properties for the bar when in this state
- Set this state to maintain its own set of keybinds which override the defaults when active
- Set Transparency
- Shadow Dance
- Shadowform
- Shift-click
- Show Aspects
- Show Hunter aspects as stances
- Show only when passenger
- Show Page #
- Show the keybinding dialogue
- Show the ReAction Bar Editor dialogue
- Size
- Skip profile keybind warning
- Solo
- Spacing
- Special Action Button
- Specify a comma-separated list of IDs for each button in the bar (in order). Separate multiple pages with semicolons (;)
- Specify ID 1-120
- Stance Bar
- Stance Buttons
- State
- State Hotkey
- State Name
- State named '%s' already exists
- State names must be alphanumeric without spaces
- State Scale Override
- State transitions are evaluated in the order listed: Move a state up or down to change the order
- States are evaluated in the order they are listed
- Stealth
- Syntax like macro rules: see preset rules for examples
- The frame that the bar is anchored to
- to add/remove buttons:
- to anchor to nearby frames
- to change scale:
- to change spacing:
- to move
- to resize buttons:
- to unlock bars
- Top
- Top Left
- Top Right
- Totem Bar
- Transparency
- Tree of Life
- Unlock Bars
- Unlock bars for dragging and resizing with the mouse
- Up
- Usage:
- Use the Dynamic State tab to specify page transitions
- Use the mouse to arrange and resize the bars on screen. Tooltips on bars indicate additional functionality.
- Vehicle Support
- via custom rule
- via keybinding
- Warning: one or more incompatible rules were turned off
- when ALL of these
- when ANY of these
- When on a vehicle, map the first 6 buttons of this bar to the vehicle actions. The vehicle-exit button is mapped to the 7th button. Pitch controls are not supported.
- With Pet
- Without Pet
- X Offset
- X offset
- Y Offset
- Y offset