r20090530
Details
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FilenameShadowedUnitFrames-r20090530.zip
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Uploaded by
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UploadedMay 31, 2009
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Size292.18 KB
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Downloads351
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MD5ccaa7a2c9adf0205b71df2903be783ef
Supported WoW Retail Versions
- 3.1.0
Changelog
commit 981ba593a8f9a42d22de795b176dd366215b1dd2
Author: Shadowed <shadowed.wow@gmail.com>
Date: Sat May 30 23:13:36 2009 -0700
* Secure handlers anger me
* When the player enters a vehicle, the player unit frame will become a vehicle unit frame showing the vehicles unit information, auras and can be targeted, the pet frames will be auto hidden.
* Added class coloring for vehicles, power bar coloring for AMMOSLOT and FUEL power types
* Fixed fader being available for focus, target and *target units
* Fixed fader not being a restricted option
* Fixed health percentage not being enabled if it was a fall through choice
* Fixed auras not growing in a single row if max columns was set to 1 with left or right anchoring
* Exposed a bunch of the configuration APIs like setUnit/getVariable/etc
* Cleaned up the bar coloring, looked ugly with setting things to half width
* Tags now use weighting so if one tag is disabled the other automatically uses the remaining width
* Tags are now disabled if they are empty
* Tags now use 40%/60% weighting instead of 60%/40%
* Tags now pass both the unit, and the unit owner so they can decide which units information to show (Used for vehicles)
commit 1403ff31dec650fcb47cb50de6b283327f74219a
Author: Shadowed <shadowed.wow@gmail.com>
Date: Sat May 30 08:12:30 2009 -0700
* Fixed tag wizard not working with special tags that has prefix and suffixes attached
commit 6afbf0544a3cd19775837c339dbdc3087faf9d95
Author: Shadowed <shadowed.wow@gmail.com>
Date: Sat May 30 00:19:48 2009 -0700
* Fixed a bug where the pet and party pet frames would not update if their owners entered a vehicle
commit d895557076cd069e3c1e870bed3aeb5361a0174b
Author: Shadowed <shadowed.wow@gmail.com>
Date: Fri May 29 23:37:57 2009 -0700
* Added ready check indicator
* Added class icon as a portrait option
* Fixed indicators registering their events even if the indicator wasn't used
* Fixed an error when using [colorname]
commit 53e5b81b586b2e8f695e4fd6d071a0b77a52cb7e
Author: Shadowed <shadowed.wow@gmail.com>
Date: Fri May 29 18:23:34 2009 -0700
* Fixed a typo in [colorname]
commit ad0d825ad71565951f11954d7956620f22b2b374
Author: Shadowed <shadowed.wow@gmail.com>
Date: Fri May 29 15:49:45 2009 -0700
* Now initializes everything in PLAYER_ENTERING_WORLD instead of ADDON_LOADED
* Raid, party target, focus, focus target, target target, target target target now have the PVP indicator aligned to the bottom left by default
* Fixed layout creation not verifying the units table against the defaults
* Fixed anchor to showing the same frame name 10 times
* Fixed errors in the general and bar related options when viewing them on *target units
* Fixed positioning of the health bar options
* Fixed top right positioning widgets outside of the frame, it's now inside/top right as it should have been.
commit 8582302ac1145d23b7d3f61fcf1a5409fbb5097d
Author: Shadowed <shadowed.wow@gmail.com>
Date: Fri May 29 11:25:16 2009 -0700
* Oops, OnEnable/OnDisable aren't supposed to be passing unit, only the frame
commit 8f4240fa74b739bacf101233bab429ce07f10fa6
Author: Shadowed <shadowed.wow@gmail.com>
Date: Fri May 29 11:21:35 2009 -0700
* Fixed [group] tag, works cross-server now
* Fixed totems using CreateBar, no longer does like the rune bar
* Fixed units not being properly reenabled after being disabled in visibility
* Fixed header frames jumping around when leaving combat if an update was queued
* Added option to filter out specific groups in raids
* Changed menu builder for text to be dynamic
commit cae1aba8d0ece3ac8e58ced97447af1ff45a3960
Author: Shadowed <shadowed.wow@gmail.com>
Date: Fri May 29 08:24:29 2009 -0700
* Quick fix so rune and totem bars don't error
* Stripped a bunch of logic for checking restricted widgets as it can be simplified now
commit 242c16aa1a7dcc6fba1c7a35d3a6e8fdad80492d
Author: Shadowed <shadowed.wow@gmail.com>
Date: Fri May 29 02:18:10 2009 -0700
* Disabled auras inside frames option for the time being, don't feel like mucking with frame strata
* Cleaned up some more aura code
* Fixed [class] tag showing pets name, no longer shows anything if it's not a player, use [smartclass] to show pet class or player class