r20090619
Details
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FilenameShadowedUnitFrames-r20090619.zip
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Uploaded by
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UploadedJun 19, 2009
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Size307.81 KB
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Downloads373
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MD52c9fddbe9ce7d2cdb1fb45aa2aeec24a
Supported WoW Retail Versions
- 3.1.0
Changelog
commit 1013ed61c8a333762cebb0067a1d2e79052a04b3
Author: Shadowed <shadowed.wow@gmail.com>
Date: Fri Jun 19 01:27:35 2009 -0700
* X/Y Offset options for raid and party frame offsets renamed to simply row offset
* Offline units will block predicted health updates as well as dead units
* Offline units will show the power bar at 0% and will block predicted updates
* Fixed an error in movers.lua:101
commit b10426e11cefce12266513873e42e306fdc994db
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Jun 18 22:08:34 2009 -0700
* Fixed multiple hidden fields being listed in the advanced text field
* Fixed an error when using [smartlevel] and targeting a mob with unknown health
* Moved SetBarColor to a Health:SetBarColor so it can be hooked
commit 9288ccbaef561803105d628bf3386e83a54d8a7b
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Jun 18 17:56:30 2009 -0700
* Changed the Lua help tab to Help for tag, now includes documentation for tags online, see http://wiki.github.com/Shadowed/ShadowedUnitFrames/tag-documentation for help as well as examples on tag creation
* Fixed an error with the playerUnit variable not being set until a player has left or entered a vehicle at least once (This fixes auras being shown as your own even when they weren't)
commit 4b280c6a6f6a9fcfc1775c358fcb351f59685dab
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Jun 18 14:28:58 2009 -0700
* Changed aura frame level, uses 2 if they are not an inside position, 5 if they are
commit 85c139b43a446135f4161d5e4087f6a72455770c
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Jun 18 13:46:12 2009 -0700
* Added the inside auras option back, and it actually works
commit bb635970e81965b13cb502b67ad5127ef6f2a71d
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Jun 18 13:34:05 2009 -0700
* Fixed disable in vehicle options to correctly enable/disable itself without needing a UI reload
commit da2794f7f8a51674a43343e7a4e93f4e5edb19a7
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Jun 18 02:27:34 2009 -0700
* Fixed the aggro color being overwritten by the deficit coloring when predicted health updates are enabled
commit c5929ff86c0cda790fd4c11ba7b1eab8d26ca437
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Jun 18 02:18:17 2009 -0700
* Added an option to disable vehicle swapping for the player frame
* Changed lock frames option, instead of being able to drag the actual frames you can now drag a dummy frame, this frame will duplicate the positioning and sizing of the real frames but lets you get the basic positioning of everything done without needing a full raid
* Reverted the defaults change as it was causing more of a hassle than it was worth
* Random code clean up
* Fixed color codes not being embeddable into text
* Fixed vehicle check being ran for every single frame on every single call, will properly check that it's a unit we care about
* Fixed upgrade code not being ran when a profile is changed, this should fix some issues with the upgrade code mysteriously not running
* Fixed [reactcolor] using green/yellow/red coloring options instead of friendly/neutral/hostile
* Fixed portrait not using the original unit instead of the current one for vehicles
* Fixed gradient trying to calculate color percentages above 100%
commit 2667843cc7780acd23a50565d09cc25b0a61ffbf
Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Jun 16 19:36:18 2009 -0700
* Fixed text upgrading resetting the anchorPoint, it'll default to whatever was set and then the main default if that fails
commit 88cddcbfcd26097ef0ce7ddf0ee89d02ba92cf57
Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Jun 16 12:21:41 2009 -0700
* Combat text will now be shown above tag text