r20090813
Details
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FilenameShadowedUnitFrames-r20090813.zip
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Uploaded by
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UploadedAug 13, 2009
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Size430.95 KB
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Downloads403
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MD509394a8fed32ac0baf0441a64445964d
Supported WoW Retail Versions
- 3.2.0
Changelog
Author: Shadowed <shadowed.wow@gmail.com>
Date: Thu Aug 13 09:06:21 2009 -0700
- Library update
- Fixed XP bar for pet so it works again
Date: Wed Aug 12 14:46:39 2009 -0700
- Need to deflag someone as being offline when aggro is changed
- Fixed positioning of happiness indicator by default
- Little odd, but the situation changed event fires once class data is available as well so switching back to doing color updates in it too. Fixes class coloring for grouped members not always showing up.
Date: Sun Aug 9 09:54:02 2009 -0700
- Removed upgrade code to switch target portraits to the right side, you might need to set them back to the right side again
- Updated LibHealComm-3.0 to fix "YOU are not in a party" errors while in battleground fake-raids
- Fixed an issue with showing the player inside a group causing internal tables to mess up
- Fixed an obscure SUFMoverparty trying to anchor to itself error while inside a group with player shown inside
Date: Sat Aug 8 23:24:03 2009 -0700
- Fixed a possible error in portrait.lua:73
- Fixed an error in units.lua:210 when vehicle data takes too long to receive
- Fixed a bug causing the combo points module to break when [cpoints] is used, [cpoints] will actually work now as well
- Fixed an error when using the totem bar
- Added a temporary fix for frame hit box when using no border
- Fixed an error with people joining groups while in combat
- Fixed label and separator not being created when adding new text
- Fixed error about Aura_EditBox dialog control not existing
- Fixed visibility help being flagged to hide while advanced settings are on
- Updated LibHealComm-3.0 for new 3.2 data
- General code cleanup
- Fixed data failure check for vehicles, if it takes longer than 3 seconds to get data than the unit is forced back to the units normal information
- Fixed bugs in the party and raid frames with kicking people who were inside vehicles
- Fixed an error with concating a nil value when player is shown in party and you do toggling between show party as raid
- Fixed non-raid units watching RAID_ROSTER_UPDATE
- Fixed a function being created per one unit frame (Oops)
- Predicted health updates are now enabled for the player by default
- Upgrade code updates
- Updated so XP being enabled/disabled is registered for both player and pet
- Fixed UNIT_LEVEL not being registered for pets (After all, once they level we can disable it)
- Removed unnecessary unit or unitOwner in a few tags
- Fixed [cpoints] to use players combo points on target or on self (Duplicates combo point module functionality)
- Fixed [faction] using unit, supposed to use unitOwner
- Fixed Death Grip not being used to detect hostile range for Death Knights
- No longer creating both portrait model and texture, only creating whats needed
- Cleaned up layout code a bit, removed a few unnecessary tables
- Removed auto portrait alignment as it's unnecessary
- Fixed aggro indicator for health, no longer registers the event unless it's actually needed and no longer unnecessarily updates the aggro coloring
- Fixed fader trying to fade in/out even if it was already at the fade state
- Updated default layout
- Fixed a rare bug where ghost cast bars would appear
Date: Fri Aug 7 21:39:05 2009 -0700
- Updated so RegisterModule supports class restrictions on modules