v3.0.2-nolib
Details
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FilenameShadowedUnitFrames-v3.0.2-nolib.zip
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Uploaded by
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UploadedDec 10, 2009
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Size285.06 KB
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Downloads65
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MD54a548769222aa3f65581c9f44259576d
Supported WoW Retail Versions
- 3.3.0
Changelog
tag v3.0.2
57430a283dec93e0257cbde1fe58fc5da64552f3
Shadowed <shadowed.wow@gmail.com>
2009-12-10 09:04:50 -0800
Tagging as v3.0.2 release
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Shadowed:
- Tweaked player unit tracking a bit more
- Added defaults for new reaction type option
- Fixed aura filters not having a page description
Added percenthp/percentpp tags to frequently looked for features info
- Moved player unit switching to before the next :FullUpdate() call on a vehicle switch
- Blizzard buff frames are now shown by default, and the player auras below portrait are disabled by default
- Fixed frames sticking to the left side of the screen, you might need to go to the Frames tab of units that are sticking and manually reset their X and Y positions before you can drag them again
- LFD Role will now show even while the unit is in a vehicle
- Health and empty bars now support coloring by reaction only for players, npcs, or both, you can change what unit types it will override in the "Color by reaction on" option
- Updated configuration to support multiple reaction override types
- Added toc version
- Added default for columnSpacing to prevent a movers.lua:377 error
- Reverted the move of the unit name map to the config file, breaks too many things to be worthwhile
- Visibility has been renamed to Zone Configuration, old one was too misleading.
- Configuration restructured again, this should be a lot easier for new users to use:
Option panels have descriptions to be clear what each one does
Hide Blizzard Frames has been moved to it's own option on the left panel rather than being in the general category
Enabling units is now done through "Unit status" rather than "Units"
Units has been renamed to Unit configuration and also includes some help text indicating what each tab does and will include frequently looked for options
Add tags is now an advanced option and hidden by default
Health coloring has been moved up to be #1 in the Colors tab
- Moved the check for ShadowedUF_Arena/ to the top of the file so it runs before SUF breaks from it being active
- Changed static color to light purple to be more distinct
- Changed static color so it's obvious it's not set to the same as health percent
- No longer trying to create child units for units without an unitID set (Player shown in party/raid frames)
- Fixed bug that was causing the totem colors of earth and fire to be flipped