v3.0.3-13-gbc3c0d5
Details
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FilenameShadowedUnitFrames-v3.0.3-13-gbc3c0d5.zip
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Uploaded by
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UploadedDec 16, 2009
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Size442.05 KB
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Downloads182
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MD59e35254ccd770e87038a713acdd4262a
Supported WoW Retail Versions
- 3.3.0
Changelog
Shadowed:
- Zone checks will be queued if the player is in combat, removes the last taint issues if logging in while in combat
- Removed delayed loading, everything is loaded as soon as ADDON_LOADED for SUF fires, reduces taint issues when logging in-combat
- Changed the custom tag events system to a generic handler so I can write more complex tags as separate addons
- Updated option restrictions to look at the modules class restriction rather instead of hardcoding it all in
- Updated totem bar to also track guardian pet timers for Death Knights, this is labeled as the "Enable guardian bar" next to the rune bar option in /shadowuf
- Changed incoming heal module, if it doesn't find LHC4 it will silently disable itself, can just delete LibHealComm-4.0/ if you really don't want it
- Renamed Unit status -> Enabled units
- Redid child units, will now use suffixes instead of the hack system, should fix all issues with MA/MT targets overlapping and other associated issues
- No longer removing Set Focus for the raid menu (The one that pops up in the raid frames for MA/MT setting) to prevent taint issues
- SUF will automatically lock when the player enters combat and displays a message telling them they will need to unlock their frames when combat ends
- Slight text tweak, zone configuration now lists units as "<unit> frames" rather than "Enable <unit> frames" as the latter was confusing to people with a tri-state check box
- Fixed default settings, cast bars will use the entire frame width even if portraits are enabled now for all units
- Reverted auto hiding of Blizzard units, back to the default of setting it in hide blizzard frames