v3.0.3-29-gae1b93e
Details
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FilenameShadowedUnitFrames-v3.0.3-29-gae1b93e.zip
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Uploaded by
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UploadedDec 20, 2009
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Size445.94 KB
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Downloads151
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MD571c800f921eae8c438b0b7369e7645b8
Supported WoW Retail Versions
- 3.3.0
Changelog
Shadowed:
- Fixed indicators.lua:335 error when unlocking frames
- Fixed indicators not reloading properly when enabled/disabled
- Fixed casing, "Dungeon Role" should be "Dungeon role"
- Enabled dungeon role indicators for focus and target, off by default
- Temporary enchants are enabled for Shaman's or Rogue's by default
- Changed combo points to check if the player is in a vehicle instead of relying on playerUnit
- Switched to loading everything at PLAYER_LOGIN rather than ADDON_LOADED, hopefully this stops positioning issues while not having SUF taint when logging in combat
- Updated koKR localization, thanks Bluenyx0!
- Fixed rune bar coloring not being set on login
- Always fun when a bug pops up accidentally after you thought you fixed it, moved rune coloring to PLAYER_ENTERING_WORLD to fix issues where rune type would randomly not be returned
- Added fallback in case the rune type is not returned for coloring
- Changed movers to calculate using uiScale CVar rather than effective scale
- Switched to checking GetCVar("uiScale") to calculate effective scaling due to changes in when frames load
- Added warning if an old module loads with OnDefaultsSet
- Added a call to Tags:Register to force a recache of tags if necessary
- No sense in calling OnDefaultsSet, when SUF loads defaults were set
- Zone checks will be queued if the player is in combat, removes the last taint issues if logging in while in combat
- Removed delayed loading, everything is loaded as soon as ADDON_LOADED for SUF fires, reduces taint issues when logging in-combat
- Changed the custom tag events system to a generic handler so I can write more complex tags as separate addons
- Updated option restrictions to look at the modules class restriction rather instead of hardcoding it all in
- Updated totem bar to also track guardian pet timers for Death Knights, this is labeled as the "Enable guardian bar" next to the rune bar option in /shadowuf
- Changed incoming heal module, if it doesn't find LHC4 it will silently disable itself, can just delete LibHealComm-4.0/ if you really don't want it
- Renamed Unit status -> Enabled units
- Redid child units, will now use suffixes instead of the hack system, should fix all issues with MA/MT targets overlapping and other associated issues
- No longer removing Set Focus for the raid menu (The one that pops up in the raid frames for MA/MT setting) to prevent taint issues
- SUF will automatically lock when the player enters combat and displays a message telling them they will need to unlock their frames when combat ends
- Slight text tweak, zone configuration now lists units as "<unit> frames" rather than "Enable <unit> frames" as the latter was confusing to people with a tri-state check box
- Fixed default settings, cast bars will use the entire frame width even if portraits are enabled now for all units
- Reverted auto hiding of Blizzard units, back to the default of setting it in hide blizzard frames