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When I have the "Zone Map" showing (press SHIFT-M) and log in with just Shadowed Unit Frames I get the Lua error below.
When I have Shadowed Unit Frames disabled this goes away. I don't know why it's affecting Blizzard_BattlefieldMap but when I don't have the Zone Map showing then this error does not occur.
I have the latest version of Shadowed Unit Frames and I deleted my WTF and cache folders before running this test.
Please let me know if you need any more info :) Thanks.
Message: ...ard_ObjectiveTracker\Blizzard_QuestSuperTracking.lua:42: attempt to index upvalue 'SuperTrackEventFrame' (a nil value)Time: Mon Dec 7 20:22:22 2020Count: 1Stack: ...ard_ObjectiveTracker\Blizzard_QuestSuperTracking.lua:42: attempt to index upvalue 'SuperTrackEventFrame' (a nil value)[string "@Interface\AddOns\Blizzard_ObjectiveTracker\Blizzard_QuestSuperTracking.lua"]:42: in function `QuestSuperTracking_ShouldHighlightDungeons'[string "@Interface\AddOns\Blizzard_SharedMapDataProviders\DungeonEntranceDataProvider.lua"]:53: in function `UpdateSupertrackedHighlight'[string "@Interface\AddOns\Blizzard_SharedMapDataProviders\DungeonEntranceDataProvider.lua"]:34: in function `RefreshAllData'[string "@Interface\AddOns\Blizzard_MapCanvas\MapCanvas_DataProviderBase.lua"]:76: in function `OnMapChanged'[string "@Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua"]:559: in function `OnMapChanged'[string "@Interface\AddOns\Blizzard_MapCanvas\Blizzard_MapCanvas.lua"]:59: in function `SetMapID'[string "@Interface\AddOns\Blizzard_BattlefieldMap\Blizzard_BattlefieldMap.lua"]:197: in function <...\Blizzard_BattlefieldMap\Blizzard_BattlefieldMap.lua:173>
Locals: uiMapID = 1536(*temporary) = nil(*temporary) = "attempt to index upvalue 'SuperTrackEventFrame' (a nil value)"SuperTrackEventFrame = nil
zone map
EDIT: It's the "Hide Party Frames" option causing the problem. If it's enabled and I have the Zone Map showing I get this bug on `/reload`
Looks like when you unregister all events from each party frame then the bug occurs. As though something needs to be triggered but it can't trigger.
If I comment out these 4 lines in ShadowedUnitFrames.lua then the error goes (although this is not ideal), and it seems to be relating to the party frames.
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