Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
In reply to arjen__14: idno, I like them tbh. if he does add modern ones, I would suggest keeping the old ones too, instead of flat out replacing them. let people choose for themselves which they want.
hey so whenever I have someone from i.e. my party targeted and they're out of range, instead of a 3d icon for my target it'll show like a question mark. but the question mark is somehow almost out of frame (like only half of it is showing). how do I fix this? or can you add an option to move it or smt?
another thing I noticed btw, I was in a party earlier, cross-faction, and when I gave lead to someone else, it bugged the party frames to where 2 people suddenly had the same name. the warrior was suddenly listed with the same name (and frame color) as the paladin. when I exited the dungeon it changed into them both being the warrior? it unbugged when I got lead back.
Will you please add raid/party role icons as an option?
EG: DPS/TANK/HEAL
in general->colours, all colour-change options are gone outside of health bars.
In reply to groufac: having the same issue, have you figured out a fix?
I am also experiencing this same issue since Dragonflight released. Any idea if this will be resolved in a future release?
In reply to RaulFury: I have the same issue. :/
cant see all color settings. how to fix it?
Love these frames. Suggestion to add shadow to names (instead of only outline) with x,y offset. Thanks!
My Unit Frames are at a layer level below tooltips, nameplates and text. Is there a way to bring the unit frames layers higher up?
Is it possible to only show Healer mana in party frames? Right now there is only "Only show when mana" (Which still shows Mana for prot pally and all other classes that have mana).
There is also this script that works for default frames:
hooksecurefunc("CompactUnitFrame_UpdateAll", function(frame)
if frame:IsForbidden() or not frame:IsVisible() or not frame.buffFrames or not DefaultCompactUnitFrameSetupOptions.displayPowerBar then return end
local barHeight = UnitGroupRolesAssigned(frame.displayedUnit) == "HEALER" and 8 or 0
frame.healthBar:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -1, 1 + barHeight)
frame.buffFrames[1]:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -3, CUF_AURA_BOTTOM_OFFSET + barHeight)
frame.debuffFrames[1]:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 3, CUF_AURA_BOTTOM_OFFSET + barHeight)
end)
Would be nice to somehow implement it into SUF
Hi, I can't see frame borders in the WOTLK version of SUF. I turned off all other addons and set SUF settings to default. Alpha/opacity is set to 100%, tried all the default border textures. None show up. How to fix?
Outside of combat, the HP bar disappears, but the portrait remains. How to fix it ?
Hi, Love the addon. Is there anyway to show Animacharged combo points for the Rogue (echoing Reprimand) my only work around is to use a nameplate addon where they change colour from yellow to blue
any response on this? or is there already an option im not seeing? using SUF cast bars stops us from seeing the empowered cast state of evoker class. can that be something worked on?
can we show the empower status on cast bar for evokers? not seeing it since the blizz cast bar is hidden. i only use the cast bar on the player frame. cheers.
Hey. Can we have an option for disabling the holy power, chi, essence and arcane charge bars? When I untick the "show as bar" option in the widget size tab of the player unitframe I get a yellow circle displaying them, so I would like to disable it at all.
Party Frame doesnt work coz it hides! Please fix quick if it is possible, thanks!
Updated: Go to /suf -> Hide Blizzard and then ticking off "Hide party frames" and /reload. Blizzard UI party frames will work. Hope it helps! Have a nice weekend! :)
if you go to the files tab on this page, and click the box that says 'show Alpha', you can download the Alpha, which people are saying works.
edit--it does work!In reply to minniegarfeeld: Thanks for the information, I was unaware of alpha files, but it's great to have addon working. I can't do anything since I use this addon exclusively to have my buffs and debuffs above my unit frame.