Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
Hello
somebody can me to explain how i can do for this
I put the frame in white of the pic
It's in the options SUF?
https://imgur.com/q0iG0z3
https://imgur.com/M3C9aHK
Please, i w'd like to know. It's very important
Focus bar is still broken for me in BCC.
I can only set myself as a focus, and when targeting another player/NPC, the focus bar changes to them instantly as if it were target of target. When I have nothing targeted, the bar disappears.
In reply to ColorVisor:
Try disabling all your other addons. This doesn't happen to me with latest version.
Is there a way to turn off the default BG frames when you activate the SUF BG Frames? Using the TBCC version if that matters?
In reply to byzantinerts:
Is this your party frame? My addon is successful at disabling the player frame however it doesn't disable the arena frames. (EFC/FC, etc)
In reply to slopdiggitydog:
It's the frame that shows who is holding the flag in WSG/EotS
In reply to byzantinerts:
I think there is a script you can run to set a variable that will disable this. I can look into adding an option to SUF. If I recall, this frame you want to remove is considered the "Arena" frame as well.
Hello sir. Using SUF since forever, yet there are some minor improovements which could make addon even better. I made some of them by myself but have to repeat each update. So here we are =). I would take my chances to list them below. And I will stick text of my way of fixing them.
1. Remove font shadow. There is an outline option u can set but u can't disable the shadow for the font.
2. Aura border style. There is a way to mae a pixel perfect borders with masque adon, but to have this as a default in suf would be so great. example below.
3. Icon Size limitation. Aura size have a very small limit which is easy to set higher.
4. Width weight limitation. Making a larger value for here for the text inside frames.
5. x/y position limit for unit frame auras.
Here's my note for all limitations made by me so u can se the better picture.
----------SUF-----------
1. Remove font shadow - "-- Setup text" (Interface\AddOns\ShadowedUnitFrames\modules\layout.lua)
1.1. paste (replace) with this code
-- Setup text
function Layout:SetupFontString(fontString, extraSize)
local size = ShadowUF.db.profile.font.size + (extraSize or 0)
if( size <= 0 ) then size = 1 end
fontString:SetFont(mediaPath.font, size, ShadowUF.db.profile.font.extra)
if( ShadowUF.db.profile.font.shadowColor and ShadowUF.db.profile.font.shadowX and ShadowUF.db.profile.font.shadowY )then
--fontString:SetShadowColor(ShadowUF.db.profile.font.shadowColor.r,ShadowUF.db.profile.font.shadowColor.g, ShadowUF.db.profile.font.shadowColor.b, ShadowUF.db.profile.font.shadowColor.a)
--fontString:SetShadowOffset(ShadowUF.db.profile.font.shadowX, ShadowUF.db.profile.font.shadowY)
fontString:SetShadowColor(0, 0, 0, 0)
fontString:SetShadowOffset(0, 0)
else
fontString:SetShadowColor(0, 0, 0, 0)
fontString:SetShadowOffset(0, 0)
end
end
2. Icon stack - font change "ttf" (Interface\AddOns\ShadowedUnitFrames\modules\auras.lua)
2.1. paste (replace) with this - ("Interface\\AddOns\\LightUI\\Media\\Fonts\\AvantGardeCTT.ttf"
3. Icon Size - more to "max" value (Interface\AddOns\ShadowedUF_Options\config.lua)
4. Width weight - more to "max" value (Interface\AddOns\ShadowedUF_Options\config.lua)
6. x/y position limit - more to "1000" value (Interface\AddOns\ShadowedUF_Options\config.lua)
In reply to Fakelessgaming:
You help me so much!!! Thank you!
Agree with you, aura size have a very small limit and x/y position limit for unit frame auras.
And it was so easy ti fix! Thank God I found your comment!
But I dont understand how to fix Icon stack, Icon borders you mean?
In reply to Fakelessgaming:
thanks for the great help was looking around for a long time for some fixes to some of the problems you mentioned. By chance do you know how to change the font size of the Stacks from Buffs / Debuffs? And is it possible to move the Stack Text a a bit? Like right now its RIGHT / LEFT / BOTTOM / TOP / CENTER. Just want to move the Text a bit more
Ever since the latest patch and even after the update 2 days ago, the status bars aren't showing incoming heals or amount of health/mana.
Aggro border highlighting reimplemented in TBCC version, thanks. Don't know how accurate it is.
In reply to NomisCode9:
Target [sit:color] works only if I untarget and retarget a mob while solo. I was hoping it would change on aggro. Haven't had a chance to see what party/raid does.
Thx for your latest update... but I still have no overheal / incoming heal information.
Seems to me LibHealComm is still not updated.
Can you please check?
In reply to DEbranded_wot:
After browsing CurseForge, different forums, and the like, the solution I found to update it myself was to download VuhDo (another Unit Frames add-on) and copy/paste the LibHealComm 4.0 folder that they had. Seems they currently have the most up to date version, and I just deleted the old folder beforehand.
Disclaimer: This may or may not cause issues down the line when ShadowedUF updates this themselves, but at least for now, I can see my incoming heals/overheals for all my ranks of spells.
In reply to DEbranded_wot:
It defenitely leads to trubble
LibHealComm-4.0 have hardcoded data about spells, and this addon version havn't new spells, like Flash of Light (rank 7), Holy Light (9-11) e.t.c.
In reply to DEbranded_wot:
It defenitely leads to trubble
LibHealComm-4.0 have hardcoded data about spells, and this addon version havn't new spells, like Flash of Light (rank 7), Holy Light (9-11) e.t.c.
In reply to DEbranded_wot:
In reply to DEbranded_wot:
It defenitely leads to trubble
LibHealComm-4.0 have hardcoded data about spells, and this addon version havn't new spells, like Flash of Light (rank 7), Holy Light (9-11) e.t.c.
In reply to DEbranded_wot:
It defenitely leads to trubble
LibHealComm-4.0 have hardcoded data about spells, and this addon version havn't new spells, like Flash of Light (rank 7), Holy Light (9-11) e.t.c.
This addon recently began having problems for me. Unit frames' font was randomly changed to something I didn't choose, my player frame doesn't show an accurate mana bar or ANY text at all, etc. Anyone else having problems lately?