Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
First of all I'd like to say this addon is awesome and ur doing a great job! I've been using it since the early days and I still prefer it over all other health bar ui addons. My question is on 2 features imo I'd like to see on suf. First is there anyway to add more animations types to the health bars ie seeing your health bar drop more fluidly or show your health bar drop like a reversal of incoming (like when being healed) health option. Second, a way to have different setups so u can have health bars larger in 10man, medium size in 10m and small for 25/40man raids.
Keep up the great work it's an awesome addon and I always tell my friends to try it out!
No, you can't. You can only change enabled units based on zone type.
clarifying...
In a group, I still want to see my frame if I am the targets target etc... just not while soloing
IS there a option to not show targets target and targets targets target when those in question are you?
I like having them available while in groups but when I'm out soloing I dont need to see my unit frame 3 times.
If not can we get one? Pretty Please?
Great. I've submitted the ticket about the flag carrier frames. Thanks.
I'm probably going to add support for it, but I'm not sure yet. Add a ticket so I don't forget.
During battlegrounds with flag carriers (WSG, EotS, & Twin Peaks), Blizzard, since patch 5.0.5, has added a flag carrier frame, that appears within the objectives panel (the same collapsable panel that helps you track achievements). These unit frames appear in the default Blizzard style. I was wondering if I can use SUF to modify these frames to match the rest of my UI? And if not, is this a feature that I could add to the Ticket tracker for consideration in a future update of SUF?
Nope
Is there a way to make the health bar go gray for AFK players?
Thanks :)
Dhsordas: It's been fixed
tmedic01: Not something I plan on adding
Jenstin: You can optimize it slightly be doing:
function(unit, unitOwner)
local pvpName, name = UnitPVPName(unit), UnitName(unit)
if( pvpName and name ) then
return string.gsub(pvpName, name, "")
end
end
But what you have is correct
tempestermax: Not likely a SUF issue
Hi, I have a Problem with the Party Frame. The Problem is, that the incomming Heal is not showing in the Bars. Only the Overheal will show at the End of the Bar. On the other Frames like Player or Target it works well. I think there is a Problem with the Transparency or Visibility. Can you take a Look und sorry for my English -.-
Edit: xyrrgh explain the same Problem at wowinterface in the Comments. Thats also my Problem... -.-
I have a request, if you are able to implement it or not. I love being able to have the cast bar as part of the unitframe. Is there a way you can add a latency options, similar to Quartz or how X-perl Unitframes have it?
Hello,
Not sure if this is the right place to ask, but I’ve been trying to create a tag to show the title someone uses (with my limited knowledge of this kind of coding), which I then wanna show underneath the name. I found the GetCurrentTitle, but that just seems to be your own title, which is not what I want.
UnitPVPName, is somewhat of a solution, but that lists the entire name, I want to have it split.
So I figured I’d try to replace the UnitName in UnitPVPName by a blank:
But this only works as long as I don’t relog or reload my UI, because then I get an error saying a string is expected, though UnitPVPName should be a string.
Edit
nevermind, got it solved, maybe not as compact as it could be, but it works without errors:
the latest version posts mistake when i remove a talent, saying SUF is against Talent_UI which is not allowed by BILIZZARD..i'm a chinese player plus, when boss is down and loot box (treasure box) appears, this addon posts mistakes that concern about Raidframes 1x [ADDON_ACTION_BLOCKED] 插件 'Shadowed Unit Frames' 尝试调用保护功能 'Raidframes:Hide()'。: kinda like this
Whether can directly on the head and grade and elite mark module, text looks like is not very intuitive.
That's not really a SUF issue, I did a quick frame level fix but if that doesn't do it then you're mostly on your end.
I've got a problem relating the framestrata value I suppose... just have a look at the screenshot:
http://img27.imageshack.us/img27/3794/wowscrnshot091112211635.jpg
as you see in the screenshot the dungen finder window tooltip is not in the foreground anymore, since the last version I think... don't know, hope you can do something about it and it's not blizzards thing to fix (and moving my bars somewhere else is not an option! :P)
Any sort of issues like that are outside my control as I don't handle the media display like that. As you saw, that's a LSM issue.
It's fixed