Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
In reply to GregoryWW:
^^ This. Luna frames does this very nicely.
Please fix.
Is it possible to track missing buffs on raid frames? With unit health bar coloring for example? I found a way to do it with Aura Indicators, but i cant figure out a way to stop it showing me missing buffs if i don't have a spell ("Mark of the Wild" for example only available as PvP talent for Resto spec and i would like it to track only in case i have it).
Hey. I know this isn't your project but any chance you could take a look at https://www.curseforge.com/wow/addons/shadoweduf-smoothbars ?
Bars no longer seem to smooth update for me.
Anyone come across and/or have a fix for the range indicator? Doing dungeons while leveling all players appear as out of range. I thought it may have been the phasing indicator because all other players were flagged as being in another phase when they weren't but turning that off didn't make a difference.
Hi,
I don't know if it's possible, but i can't find the growth option of Runes (when you are playing Dk). I see it for Rogues, Pally and all other Class that have two resource. (like Rogues that have energy and combo points).
soo it's possible to modify runes growth?
Hello I was wondering if it's possible to make an update to the Units module, so it works for Warlocks with imp out? Currently I am maintaining it myself, however I have to update it manually after every single addon and was hoping you could add it to the base code.
I have tested it, and it works so that Warlocks having their imp out will be showed dispellable debuffs under the same criterias as druids, shamans, paladins, priests and mages.
These are the changes I have made:
Under local curableSpells = { I have added the following:
["WARLOCK"] = {{"Magic"}},
if( IsPlayerSpell(spellID) ) then is changed to if( IsPlayerSpell(spellID) ) or (UnitCreatureFamily("pet") == "Imp" ) then
Under Monitor talent changes the following change has been made:
elseif( event == "PLAYER_SPECIALIZATION_CHANGED" ) then to elseif( event == "UNIT_PET" ) or ( event == "PLAYER_SPECIALIZATION_CHANGED" ) then
Under elseif( event == "PLAYER_LOGIN" ) then I have added the following condition:
self:RegisterEvent("UNIT_PET")
By making these changes it has the exact same functionality as it does currently, however it has the added functionality of working for warlocks and updating whenever they resummon/summon a pet.
I would greatly aprreciate if this could be a possible addition to the next version
En respuesta a Daztey:
Hola, he estado usando este complemento por un tiempo, me gustaría saber si podría integrar el rango y el nivel de la agro por porcentajes en el momento en que haga clic en el objetivo no veo el nivel del oponente y en pve no hay ningún identificador que si es de élite o no alrededor de la meta gracias sería una ventaja si pudieran integrarlo
Nivel agro, nivel de oponente, marca de élite alrededor del objetivo
Sometimes it works for some of my characters sometimes not.. sometimes it think im out of range while im near the mob or npc. its really frustrating.. i hope someone find a quick and easy fix....
In reply to Forge_User_23196289:
I was just about to report this problem. The toggle for out of range indicator does nothing. I have to move the out of range slider to 100% so it doesnt dim.
In reply to Forge_User_23196289:
same mine is broken also
Is it possible to make sort by role in party frame?
Does it works on ptr (9.0.1)?
Seems broken after some ptr update, with this error:
ShadowedUnitFrames\modules\units.lua:70: Attempt to register unknown event "UNIT_HEALTH_FREQUENT"
Layout manager is not available on the beta.
There's no easy way to copy your retail profiles from retail to the beta. The layout manager is not there at all and copy-pasting the saved variables files doesn't work either.
does your range indicator work guys? mine is broken on live and on beta for some reason :(
i try to use the "unlink frames " but its not working ! i want to move the last unit from the boss section , but when i click unlick frames nothing is happing !
Can you assist me ?
I recently had a blue screen and I had to re-do all of my add-on settings. I finally set up my UI again but for some reason the range indicator does not work on friendly targets for my mage, but it works fine on my rogue (with the same profile). When the target is clearly in rage, it is still greyed out. I have no idea what could cause this as the setting are the same for both. Please help
This is for Classic btw
For some reason I am no longer able to see the aura placeholders when unlocking frames in order to determine their rows and numbers of auras per row.
This has never been an issue before and I do not remember disabling anything that would prevent me from seeing these auras placeholders, since I can still see actual buffs/debuffs on my target
Best unit frames of all time!
Would love to see an Absorb/Shield mechanic similar to the default Blizzard one for BFA added at some point (how the absorbs are a diagonal line of blue/teal that fill left-to-right from current HP if below 100%, up until the absorb exceeds max-hp, at which point it fills right-to-left over the Health Bar).
is there a setting where i can hide the unit frames when out of combat?
Show more than 1 aura indicator in each corner in party/raid frames
As a resto druid I wan't to track almost all my HoT's; Rejuvenation, Regrowth, Lifebloom, Wild Growth and Cenarion Ward. On top of that I also wan't to track Ironbark and Innervate. That's more than 4, so I'm unable to show all of them, since there are only 4 corners available and each corner only shows 1 aura at a time. The priority system is insufficient for resto druids and inconvenient for other healers.
Instead of only having 1 aura visible at a time in each corner, it would be great if there could be any number of auras visible, so that I can track all of them. Then I could have this setup:
- All my HoT's in the lower left corner growing right.
- My utility in the upper right corner (Ironbark and Innervate) growing left.
- The targets utility (fx. damage reduction cd's) in the upper left corner, growing right.
Other popular grids like Healbot can do that, but I would rather keep things simple and stick to just one unit frame addon.