Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
No, that's not considered anything since it's just an aura.
I know SUF covers bars for classes with unique resources (runes for DKs, totems for Shamans, the 2 resources for warlocks, etc.). However, I didn't notice a special option for mages. I know mages get Arcane Charges or something like that. Is that just considered an alt power bar, or is that a special power bar like the other classes have?
Alt power issue is fixed in latest alpha
Song42: Try using the alpha. There's issues with the alt power bar and the default will disable the alt power bar for now.
I'll see if I can test it against that quest specifically since that looks like an easy one to find.
While questing the other day, I ended up with a quest that used the Player Alt Power Bar. (Specifically it was for the Hidden Master Quests in Valley of the Four Winds). I have in enabled and set to display, however, it was not showing at all. It should have been filling up, and then draining. I played with all the settings for this but could not seem to get it to activate properly. I ended up disabling SUF to do the quests.
I am not sure if I am missing a setting, or if it's possibly a bug.
Batman666: Most likely you have Lua errors disabled, double check the game menu (WoW default one) -> Help -> Enable Lua errors
xxatomantxx: Nope, that's outside of SUF. You could try MoveAnything maybe.
Long time user of SUF. Shortly after MoP I noticed /suf will not bring up the configuration window. It does nothing. No error. Deleted WTF. Same issue. Disabled all other addons. Same issue. SUF Options enabled. I downloaded the most recent alpha. Same issue. The /suf command does nothing. Any suggestions?
Is there any way to move the "Quest fill bar" that shows up for certain quest like the Pei-Zhi staff quest in Jade Forest or the old Cata "Save Thrall" quests?? It shows up in the lower center of the screen and it hides behind my bars and unit frames. If SUF doesnt handle this do you know an add on that does
Since updating Shadowed Unit Frames (previous version was one of the mid September releases) my hp and power bars are not showing up. They just look faded out as if the whole hp/power bar is empty. It seems like any of the newer releases I update to cause this, as I had the same issue when I tried to update it a week ago and am still having the same issue trying to latest version released just an hour ago, Sept 27th.
Trying to invert the colors of the bars got the regular color back, but the hp bars don't respond to anything (ie taking dmg doesn't cause the bar to change). Does anyone know how I might be able to fix this? Screenshot of problem here: http://imageshack.us/photo/my-images...712195025.jpg/
stupid me.. I figured out healbot was causing the problem. did a reset for it and it seems fixed now.
thanks for the tip :)
Most likely another addon causing it.
Im having a problem with Blizzards Player and target frames popping up when i zone in or out a instance or such. I disbaled them with SU, i tried it with move anything and i even wrote my lil small addon for it, no success... Any idea what causes this, i dont really have any other addons that could alter these bars and it worked fine with the same addon setup before patch 5.0...
halp! ^^
It's fixed
@Shadowed
Unit config - pet - bars tab, I see no xp bar enable/disable function.
Should be under XP bar for pets.
How do I disable pet xp bar? I can disable player xp bar, but there is no option to disable pet xp bar.
Make sure errors are enabled under settings -> help, and also try resetting your profile (make a backup first) and see if that fixes it.
When you say latest do you mean latest alpha or latest release.
so im using the latest update and everything seems to work except for the target frame which is black. Cant figure out how to get it to work.
pplu: Enable advanced settings and go into widget size
derek2417: I don't plan on adding animation types. I might add per raid size configuration at some point, but it would be profile based and not just simple setting overrides.
hi,
The mudule SUF Bar is now inactived since the fonction "bar growth direction" is supported by SUF. But i can not find where to configure it. Please someone tell me. Thx.