r560-nolib
Details
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FilenameSkada-r560-nolib.zip
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Uploaded by
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UploadedJun 5, 2014
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Size362.56 KB
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Downloads84
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MD5a8f55c584d35ce94682f0cc705f56633
Supported WoW Retail Versions
- 5.4.8
Changelog
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r560 | oscarucb | 2014-06-05 10:31:46 +0000 (Thu, 05 Jun 2014) | 2 lines
Changed paths:
M /trunk/Skada.lua
fix a minor window update glitch
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r559 | oscarucb | 2014-06-03 15:41:03 +0000 (Tue, 03 Jun 2014) | 2 lines
Changed paths:
M /trunk/Skada.lua
fix a lua erorr in last with aggressive combat detection
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r558 | oscarucb | 2014-06-03 09:13:39 +0000 (Tue, 03 Jun 2014) | 40 lines
Changed paths:
M /trunk/Skada.lua
Stop using ENCOUNTER_START/END to delineate segments
It turns out there are several rare but serious problems with using
ENCOUNTER_START/END for segment delineation. Most significantly, on rare
occasions during wipes in SoO the server can fire ENCOUNTER_END followed
immediately by a spurious ENCOUNTER_START (I have multiple logs and screenshots
demonstrating this). This happens most frequently on fights with adds, and is
possibly related to players using vanish-like abilities to despawn the
encounter. Worse still, the subsequent boss engage after such an occurence
usually does NOT fire ENCOUNTER_START. Since r477, the spurious ENCOUNTER_START
was suppressing combat-based Skada:Tick() end detection, and that resulted in
an "early start" segment for the second fight that inflated the segment length
to include all the out-of-combat time before the second pull (ie several
minutes of rezzing, eating, rebuffing etc). This bug is believed to be directly
responsible for multiple user reports of DPS/HPS numbers with recent Skada
releases intermittently showing as artificially low (even though the damage
done and effective healing were about right). In order to avoid this problem
and guarantee reliable segment termination we need to preserve the regular
Skada:Tick()-based end detection, which means there is no longer any benefit to
using ENCOUNTER_END for segment delineation.
Even if the Blizzard problem with the spurious ENCOUNTER_START was fixed, there
would still be cases when ENCOUNTER_START/END do not correctly delineate a raid
encounter. Most notably, there are many fights where adds can temporarily
outlive the boss and keep the raid in combat for a few seconds after
ENCOUNTER_END. Truncating the segment at ENCOUNTER_END in those cases leads to
the creation of a "trivial" segment for those adds, leaving "current fight"
windows displaying useless information after combat ends. Similarly, there are
some fights (such as Spoils) where ENCOUNTER_START arrives several seconds
before combat begins, and starting the segment at that point would result in
immediate termination via Tick (unless further measures were in place to
prevent it). The events are also "just plain wrong" when multiple bosses are
pulled together (think Earth, Wind & Fire). In those type of situations the
events might not be alternating and in fact may not even be properly nested,
making them completely inappropriate for segment delineation.
This commit removes the use of ENCOUNTER_START/END for segment delineation. They
are now only used to retrieve an encounter name for the segment.
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r557 | oscarucb | 2014-06-03 08:37:45 +0000 (Tue, 03 Jun 2014) | 4 lines
Changed paths:
M /trunk/Skada.lua
Add a utility for debug output (off by default)
Toggled with /skada debug
Change the recently-added auto-enable/disable messages to debug output.
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r556 | oscarucb | 2014-06-02 10:26:37 +0000 (Mon, 02 Jun 2014) | 2 lines
Changed paths:
M /trunk/BarDisplay.lua
M /trunk/modules/TotalHealing.lua
fix ticket 365: bar resizing display glitch in Total Healing module
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r555 | oscarucb | 2014-06-02 09:45:25 +0000 (Mon, 02 Jun 2014) | 2 lines
Changed paths:
M /trunk/lib/SpecializedLibBars-1.0/SpecializedLibBars-1.0.lua
another fix to bars sticking out past the window edge after a resize
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r554 | oscarucb | 2014-05-27 03:40:12 +0000 (Tue, 27 May 2014) | 6 lines
Changed paths:
M /trunk/Skada.lua
M /trunk/locale/enUS.lua
Make data collection state more transparent to users
"Disable while hidden" option now prints a console message when data collection is being automatically disabled or reenabled.
Also add a "disabled" indicator to the BarDisplay title bar when you are looking at the current or total set while collection is disabled.
Together these should hopefully reduce user confusion as to why data collection is not happening.
Fix a related bug in SetActive() where toggling the "Disable while hidden" option could fail to update data collection state.
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r553 | oscarucb | 2014-05-24 03:43:04 +0000 (Sat, 24 May 2014) | 9 lines
Changed paths:
M /trunk/modules/Damage.lua
Damage module tuning
Don't store empty table entries for player spell miss types that did not occur
in each segment, as we can get the same effect more efficiently by leaving them nil.
This small change was measured as providing a 22% reduction in Skada's
total memory utilization for 30 sets of a 10-man raid night, with all modes
enabled.
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r552 | oscarucb | 2014-05-23 18:06:45 +0000 (Fri, 23 May 2014) | 2 lines
Changed paths:
M /trunk/BarDisplay.lua
M /trunk/Skada.lua
clean up some unnecessary memory utilization/churn in BarDisplay navigation
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r551 | oscarucb | 2014-05-23 00:26:36 +0000 (Fri, 23 May 2014) | 2 lines
Changed paths:
M /trunk/modules/Damage.lua
fix bar maxvalue scaling for spell damage detail
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r550 | oscarucb | 2014-05-22 20:47:04 +0000 (Thu, 22 May 2014) | 10 lines
Changed paths:
M /trunk/modules/Healing.lua
Fix ticket 362: display error for Blood DK Death Strike healing
The "player's healing-by-spell" submodule was intermittently hiding the bar for
the Death Strike heal of Blood DKs in segments where the DK cast Death Strike
while Dancing Rune Weapon was active. The DS heal from the player and rune
weapon were aliased in the bar display system, causing the bar for one or other
to disappear from the submodule display (but not from the tooltip). The DS
healing was still correctly accounted for and correctly displayed in other
modules (notably the total healing done by the DK).
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r549 | oscarucb | 2014-05-21 09:52:38 +0000 (Wed, 21 May 2014) | 3 lines
Changed paths:
M /trunk
Revert r548 and restore svn:externals, so a checkout actually works and contains the required libraries
If you don't like this behavior use svn --ignore-externals
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r548 | funkydude | 2014-05-21 09:25:49 +0000 (Wed, 21 May 2014) | 1 line
Changed paths:
M /trunk
M /trunk/Skada.lua
M /trunk/lib
Revert r540, addition of svn:externals. Let's keep it like 99% of other wowace addons, thanks.
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r547 | oscarucb | 2014-05-21 05:05:31 +0000 (Wed, 21 May 2014) | 2 lines
Changed paths:
M /trunk/modules/DamageTaken.lua
fix bar max for player damage taken spell list
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r545 | oscarucb | 2014-05-20 03:02:08 +0000 (Tue, 20 May 2014) | 2 lines
Changed paths:
M /trunk/Skada.lua
fix ticket 361: lua error in Deaths module
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r544 | oscarucb | 2014-05-18 20:08:49 +0000 (Sun, 18 May 2014) | 3 lines
Changed paths:
M /trunk/Skada.lua
Make sure window list in options is updated after a profile change
Also ensure correct options list update on a window rename
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r543 | oscarucb | 2014-05-18 19:14:53 +0000 (Sun, 18 May 2014) | 6 lines
Changed paths:
M /trunk/Skada.lua
fix the "Hide in PvP" option
During login or teleport, PLAYER_ENTERING_WORLD fires before zone information is available.
Also, outdoor PVP combat zones never fire PLAYER_ENTERING_WORLD.
Fixed using ZONE_CHANGED_NEW_AREA.
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r542 | oscarucb | 2014-05-18 18:29:48 +0000 (Sun, 18 May 2014) | 3 lines
Changed paths:
M /trunk/BarDisplay.lua
fix ticket 323: lua error after profile reset
BarDisplay button click function closures were holding a stale window reference across profile resets
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r541 | oscarucb | 2014-05-18 18:05:21 +0000 (Sun, 18 May 2014) | 4 lines
Changed paths:
M /trunk/Skada.lua
Fix window set and mode saving on reload/relog
Previously set was usually discarded, and mode was discarded while in submodes
Fix some unnecessary memory churn
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r540 | oscarucb | 2014-05-18 16:57:02 +0000 (Sun, 18 May 2014) | 2 lines
Changed paths:
M /trunk
set svn:externals for libraries
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r539 | oscarucb | 2014-05-18 04:58:00 +0000 (Sun, 18 May 2014) | 5 lines
Changed paths:
M /trunk/Menus.lua
M /trunk/Options.lua
M /trunk/Skada.lua
M /trunk/locale/enUS.lua
Add some user control over set label format
Centralize set label formatting in a new function Skada:GetSetLabel(set)
New configuration option lets user choose between a handful of time formats for the set label, notably including optional fight duration.
Tweak the report title locale string to accomodate flexible set label formatting.
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r538 | oscarucb | 2014-05-17 23:56:56 +0000 (Sat, 17 May 2014) | 2 lines
Changed paths:
M /trunk/modules/Debuffs.lua
fix ticket 307: Some weapon enchant buffs missing from buff uptime tracker
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r537 | oscarucb | 2014-05-17 21:53:10 +0000 (Sat, 17 May 2014) | 6 lines
Changed paths:
M /trunk/modules/Healing.lua
Fix HealingTaken for cross-realm players
Previously, cross-realm targets were never shown under HealingTaken
Re-key the player.healed table by dstGUID to ensure correct and unique lookup
Replace the O(player^3) algorithm in healingtaken:Update() with a O(player^2) one, for better performance in large raids
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r536 | oscarucb | 2014-05-17 21:52:29 +0000 (Sat, 17 May 2014) | 4 lines
Changed paths:
M /trunk/Skada.lua
Tune the SPELL_SUMMON handler for pets[]
Replacing a pointless O(pets) table scan with an equivalent O(1) lookup, for better performance in large raid long sessions which may accumulate a large number of temporary pets.
It appears the check in question may now be superfluous (due to Blizzard spell changes), but leave it for now just in case.
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r535 | oscarucb | 2014-05-17 21:51:37 +0000 (Sat, 17 May 2014) | 4 lines
Changed paths:
M /trunk/Skada.lua
Fix Skada:FixMyPets() for pets with the same name as other players
This bug was fixed awhile ago in Skada:FixPets(), but this function was still incorrect.
The only built-in module still using this code path is Enemy Damage Taken, which now works correctly when pets are named after other players in the raid.
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r534 | oscarucb | 2014-05-17 21:47:58 +0000 (Sat, 17 May 2014) | 3 lines
Changed paths:
M /trunk/modules/Deaths.lua
Remove superfluous calls to Skada:FixMyPets() in Deaths module
Our deathlog events are already filtered dst_is_interesting_nopets, so Skada:FixMyPets(dstGUID, dstName) is always a no-op
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r533 | oscarucb | 2014-05-17 03:25:03 +0000 (Sat, 17 May 2014) | 2 lines
Changed paths:
M /trunk/Skada.lua
minor fix to last
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r532 | oscarucb | 2014-05-16 06:39:14 +0000 (Fri, 16 May 2014) | 2 lines
Changed paths:
M /trunk/BarDisplay.lua
M /trunk/Skada.lua
better version of r531
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r531 | oscarucb | 2014-05-15 21:59:46 +0000 (Thu, 15 May 2014) | 2 lines
Changed paths:
M /trunk/BarDisplay.lua
use a nicer icon for the total bar with classicons
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r530 | oscarucb | 2014-05-15 16:37:39 +0000 (Thu, 15 May 2014) | 2 lines
Changed paths:
M /trunk/Menus.lua
fix a couple old and obscure lua errors in the dropdown menu
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r529 | oscarucb | 2014-05-15 16:16:01 +0000 (Thu, 15 May 2014) | 2 lines
Changed paths:
M /trunk/Skada.toc
add LibDualSpec-1.0 to OptionalDeps
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r528 | oscarucb | 2014-05-15 12:12:33 +0000 (Thu, 15 May 2014) | 5 lines
Changed paths:
M /trunk/.pkgmeta
M /trunk/Skada.lua
M /trunk/embeds.xml
better fix to ticket 359
parse the /skada report command without AceConsole
Also upgrade the command to allow specifying a set and do instance chat output
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r526 | zarnivoop | 2014-05-15 11:51:40 +0000 (Thu, 15 May 2014) | 1 line
Changed paths:
M /trunk/.pkgmeta
fix that .pkgmeta
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r525 | zarnivoop | 2014-05-15 11:43:20 +0000 (Thu, 15 May 2014) | 1 line
Changed paths:
M /trunk/.pkgmeta
M /trunk/Skada.lua
M /trunk/embeds.xml
undo removal of AceConsole (#469), which broke the report command
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r523 | oscarucb | 2014-05-11 20:36:35 +0000 (Sun, 11 May 2014) | 3 lines
Changed paths:
M /trunk/modules/Deaths.lua
Add absorb display to Death log
New absorb column shows when a damage event was reduced by a heal absorb
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r522 | oscarucb | 2014-05-08 10:37:39 +0000 (Thu, 08 May 2014) | 2 lines
Changed paths:
M /trunk/modules/Deaths.lua
fix an intermittent display glitch introduced in r521
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r521 | oscarucb | 2014-05-08 00:19:05 +0000 (Thu, 08 May 2014) | 5 lines
Changed paths:
M /trunk/modules/Deaths.lua
Improve the Deaths summary display
For regular fight sets, sort by initial death time (previously last death)
For total set sort by number of deaths
Bar length for both now graphs the number of deaths for the set (previously unused)
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r520 | znuff | 2014-05-04 22:56:05 +0000 (Sun, 04 May 2014) | 1 line
Changed paths:
M /trunk/Skada.toc
Added LibBossIDs-1.0 as an optional dependency.
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