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What steps will reproduce the problem?1. Do a dungeon
Do you have an error log of what happened?36x Skada\modules\Debuffs.lua:153: Division by zeroSkada\modules\Debuffs.lua:153: in function <Skada\modules\Debuffs.lua:125>Skada\modules\Debuffs.lua:215: in function `Update'Skada\Skada-r570.lua:1842: in function `?'...faceGrid2\Libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <...faceGrid2\Libs\AceTimer-3.0\AceTimer-3.0.lua:36>
Locals:self = <table> { SetDefaultModuleLibraries = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:398 Enable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:325 NewModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:266 Update = <function> defined @Skada\modules\Debuffs.lua:214 EnableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:363 modules = <table> { } GetModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:241 IterateEmbeds = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:473 IsModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:248 defaultModuleLibraries = <table> { } SetEnabledState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:455 baseName = "Blizzard_CombatLog" enabledState = true scanned = true defaultModuleState = true moduleName = "Buff uptimes" GetName = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:310 metadata = <table> { } Disable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:345 IterateModules = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:468 name = "Skada_Buff uptimes" SetDefaultModulePrototype = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:440 IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:482 orderedModules = <table> { } SetDefaultModuleState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:418 DisableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:381}win = <table> { changed = false metadata = <table> { } selectedset = "current" dataset = <table> { } selectedmode = <table> { } bargroup = SkadaBarWindowSkada { } db = <table> { } usealt = true display = <table> { } history = <table> { }}set = <table> { orbhealingabsorbed = 0 orbburstcast = 0 _playeridx = <table> { } starttime = 1411889104 power = <table> { } dispells = 0 multistrikes = 0 ccbreaks = 0 time = 0 interrupts = 0 healingabsorbed = 0 overhealing = 0 shielding = 0 damage = 234012 players = <table> { } deaths = 0 mobs = <table> { } mobtaken = 234012 orbhealing = 0 healing = 0 orbsummon = 0 orboverhealing = 0 orbbursthits = <table> { } orbpickuphits = <table> { } name = "Current fight" mobname = "Rabbit" damagetaken = 0 mobhdone = 0 last_action = 1411889104 mobdone = 0}updatefunc = <function> defined @Skada\modules\Debuffs.lua:125
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