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What steps will reproduce the problem?1. Have an absorb shield2. Take damage3. Look at meter
What is the expected output? What do you see instead?That damage taken would show the amount of damage taken, despite all of it possible being absorb.
What version of the product are you using?1.4-29
Basicly, shouldn't damage taken show any damage to either the persons HP or current absorb shield ?
SPELL_ABSORBED looks like this event isn't being handled by damage taken
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