Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is very easy to extend, and there are many extra plugin addons out there that add functionality, such as:
- Skada Graphs: Adds graph display systems to Skada
- Skada DPSplusHPS: Useful add-on for Disc Priests.
- Skada Chat Frame Integrator: Integrates Skada in any chat frame.
- SkadaScroll: Provides additional options for scrolling the bar displays
- Skada Avoidance and Mitigation: Helps tanks benchmark their damage reduction performance via avoidance and mitigation
- Skada for Tanks: Adds information useful for evaluating a tank's performance
- Guild Skada High Score: Let's you compare a guild's performance.
- Skada_FriendlyFire: Display friendly fire damage done by players
- Skada Player Score: Generate combined performance scores for players.
There is a page with API information here.
Reporting issues
Suggestions and bug reports here. Bug reports in comments will be deleted.
Author, can we get an update?
Is there already or is there plans for a much simpler reporting method? It doesn't have to be the same as Recount but it needs to be a whole lot easier than it is now with the minimap clicking all around.
Any way we can get something to keep all boss fights, but only keep the last 5 or so trash?
Also I'm guessing you know but I don't seem to be getting the same results between this and recount, even for my own personal damage. DPS is significantly different for small fights (fairly close on anything longer then 2 minutes).
Can this mod take advantage of the syncing in recount?
Also an option to show the threat level we would pull at would be nice. Just a bar at the top that shows 130% or 110% of the current tanks threat.
As much as I'd love graphs over time of all the reports, I figure that would take far too much memory.
Extra reports
* Debuff overwriting (basically just a count of how many DoTs you clip etc, possibly as an extension to debuff uptimes similar to overhealing vs healing)
* Idle Time - how long i spend not casting or not in a global cooldown
* Obviously any Recount has that this one doesn't (Friendly Fire, Activity, Energy Gains)
Looks pretty nice so far.
Font and scale customization would be awesome. Nice job!
I like how when you break down the information your skills have their respective icons next to em =D
Would like to see the option to customize the text display on the damage bars.
Be able to just see [damage/dps] or just [damage] versus the default:
[damage/dps/percentage]
This would then allow for larger scale bars that don't cause the text on the damage bars to be truncated.
Thanks.
Would it be possible to track Damage Shields? Specifically Priest/Paladin (Sacred Shield procs)?
This could either be a separate module or incorporated into Healing Done module (as it effectively produces the same result....a tank kept alive).
Also, what about a mana regen module, to track how much mana was regenerated in a fight and from what source. I know Assessment and Recount both have/had a similar module to this effect so the combat logs output enough information.
Is this possible is this actually on this mod already??
Skada-1.0\Skada.lua:216: in function `UpdateDisplay'
Skada-1.0\Skada.lua:1680: in function <Interface\AddOns\Skada\Skada.lua:1646>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0-5 (Ace3):158: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:132>
---
[2009/04/12 23:22:30-90-x2]: Skada-1.0\BarDisplay.lua:185: attempt to call method 'RemoveBar' (a nil value)
Skada-1.0\Skada.lua:216: in function `UpdateDisplay'
Skada-1.0\Skada.lua:1680: in function `UpdateDisplay'
Skada-1.0\Skada.lua:331: in function `DisplayModes'
Skada-1.0\Skada.lua:367: in function `RightClick'
SkadaDamage-1.0\Damage.lua:185: in function `click'
Skada-1.0\BarDisplay.lua:79: in function <Interface\AddOns\Skada\BarDisplay.lua:77>
Skada-1.0\BarDisplay.lua:133: in function <Interface\AddOns\Skada\BarDisplay.lua:133>
---
with newest r170-nolib