Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Note: I took a tiny break from WoW (a decade), but recently started playing SoD. Be aware that this addon may not quite work yet.
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is easy to extend, and there were once many extra plugin addons out there that add functionality. However, there are unlikely to be any maintained ones currently.
There is a page with API information here.
Reporting issues
For now use comments.
I have this errors if I use the mod:
[2009/03/13 23:15:02-1859-x7]: SkadaDispels-1.0\Dispels.lua:66: attempt to perform arithmetic on field 'interrupts' (a nil value)
SkadaDispels-1.0\Dispels.lua:107: in function `?'
CallbackHandler-1.0-3 (Atlas):146: in function
:"safecall Dispatcher[15]":4: in function <[string "safecall Dispatcher[15]"]:4>
: ?
:"safecall Dispatcher[15]":13: in function `?'
CallbackHandler-1.0-3 (Atlas):91: in function `Fire'
AceEvent-3.0-3 (Bartender4):73: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:72>
and
[2009/03/13 23:24:09-1859-x2]: SkadaDispels-1.0\Dispels.lua:63: attempt to perform arithmetic on field 'interrupts' (a nil value)
SkadaDispels-1.0\Dispels.lua:107: in function `?'
CallbackHandler-1.0-3 (Atlas):146: in function
:"safecall Dispatcher[15]":4: in function <[string "safecall Dispatcher[15]"]:4>
: ?
:"safecall Dispatcher[15]":13: in function `?'
CallbackHandler-1.0-3 (Atlas):91: in function `Fire'
AceEvent-3.0-3 (Bartender4):73: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:72>
---
I use V.: 1.0-15. Wow german client.
seem my minimap button is broke. latest version and minimap button keeps reappearing even though I have it selected off.
But there is one smaller thing I would like to add to the report-function:
- Report DPS/Threat and so on to the Whisper-Channel (I love to spam my friends <3).
Grettings from Germany,
seasox.
I missed one little goody, the spell analysis does not show missed or resisted damage. For me it is vital to know how many of my spells missed the target.
If that is included, I will give Skada another chance.
SkadaHealing\Healing.lua line 114
playermod.name = player.name..L["'s Healing"]
The command line version seems limited, the mmb version closes every time you make a change and I cant for the life of me report to channels, to whispers or to whisper targets, all of which would be very useful.
Otherwise, a damn fine addon, has replaced bloatcount in my ui. Keep up the dilligent and great work.
Skada.lua
info.text = L["Skada Menu"]
Skada\locale\enUS.lua
L["Skada Menu"] = "Skada Menu" L["Switch to mode"] = "Switch to mode" L["Report"] = "Report" L["Toggle window"] = "Toggle window" L["Configure"] = "Configure" L["Delete segment"] = "Delete segment" L["Keep segment"] = "Keep segment" L["Mode"] = "Mode" L["Lines"] = "Lines" L["Channel"] = "Channel" L["Send report"] = "Send report" L["No mode selected for report."] = "No mode selected for report." L["Say"] = "Say" L["Raid"] = "Raid" L["Party"] = "Party" L["Guild"] = "Guild" L["Officer"] = "Officer" L["Self"] = "Self"
SkadaDamage\Damage.lua line 330
spellmod.name = player.name..L["'s "]..spell.name
Skada\locale\zhTW.lua Translation missing
L["Crushing"] = "碾壓"
Personal dps isnt showing in docking station. Raid dps shows fine. last two revisions has had this problem.
Tried this out again today, and the settings are still not applied when u log in a new char or retsrt the game. I have to go to settings and change something before it applies the textures and last but not least the LDB Data feed isnt working, it only shows n/a on my DockingStation. It would be also coll if it could remember what kinda data it was showing last time i played, because everytime i log in it defaults back to only show the current fight and not total fights, what i prefer.
would it be possible under spells detail to include miss rate also?
You also do some testing in the parser (such as Damage.lua line 151) for:
Instead, you could simply use:
I was using the "Return after combat" option to switch to Threat while in combat and back to Damage when out of combat, are you saying that it will only record one or the other? I was hoping that this would replace both Recount and Omen, which I currently have set up to toggle visibility in the same way, but the damage meters is giving me no useful data :(
Do this: right-click a few times until you have a list of fight segments. Then click "Current". This fight segment will show the fight in progress. If, say, you are idling in Dalaran, this will instead show your last fight.
Now click on for example Damage. Enter a fight. Your meter should now switch to the mode you have set it to automatically switch to during combat, which is Threat in your case. Exit combat. Your meter should now switch back to Damage mode showing the fight you were just in.