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What is the enhancement in mind? How should it look and feel?
Add the ability to detect the game's default emotes as triggers, with the following events:
* Event: [Player] uses [Emote] at you.* Event: [Player] uses [Emote] at your pet.* Event: [Player] uses [Emote] at [Target]* Event: [Player] uses [Emote] with no target.* Event: You use [Emote] at your pet.* Event: You use [Emote] at [Target].* Event: You use [Emote] with no target.
I like the idea of auto returning emotes... someone hugs me, I hug back ... someone waves at me, I wave back ... someone blows a kiss at me and I /flirt back, etc.
Someone /flirts me so I "/say ewww"
Even more fun: Somebody /flirts at me while my Succubus is out: /e 's Succubus <petname> glares at <caster>.
Note: When/if implemented, it would be incredibly nice if these events included <caster> and <target> data for substitutions, where <target> would be "nobody" or something similar if the caster was doing the targetless version.
And also... bump for something I can't vote on. ;)
I reviewed the event notifications A-Z over the weekend and the only related event I could find was based on the emote channel /e, not the voice emotes.
I still think this should be possible. I could have overlooked something. I didn't try that emote event either, and the documentation on those subtleties is often wrong, so it might work after all. If not, it should be possible to parse the chat text from some other event, at worst leading to Localization issues.
I know it has been a couple of years since this suggestion was posted. And since then all the other add-ons that auto returned emotes have all broke. It would be great to have that functionality included with this add-on.
Thanks for all the work!
I'm re-assigning all my tickets to Duerma
Unassigning tickets that are not actively being worked on
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