1.0-release
Details
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FilenameSpeedyActions-1.0-release.zip
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Uploaded by
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UploadedNov 25, 2009
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Size101.76 KB
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Downloads231
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MD5837f759de5ebb4cdb778d255ef4180da
Supported WoW Retail Versions
- 3.2.0
Changelog
tag 1.0-release
4deb93cef0bb8964afde7ac54edc61cbbefd837a
Shadowed <shadowed.wow@gmail.com>
2009-11-25 16:34:05 -0800
Tagging as 1.0 release
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Shadowed:
- Removed AceDBOptions-3.0
- Moved to GUI configuration, you can now enable and disable SA temporarily, as well as toggle module status through it (/sa, /speedyactions, /speedyaction to open)
- Added key blacklisting in, lets you disable keys from being sped up in Speedy Actions
- Removed the /speedyactions toggle slash commands, the /speedyactions enable and /speedyactions disable remain (Passing anything else options configuration)
- Updated modules to include a description on what they are for
- Updated key blacklisting so it will work more consistently
- Localization update
- Localization update
- Fixed Geist not hiding on binding released
- Fixed pet action buttons not working, apparently BonusActionButton = PetActionButton
- Added Bartender4 module, should fix issues with keybindings not working for pets, vehicles and shapeshifting, as well as fix some buttons not being sped up
- Exposed event frame for a module
- Added support for disabling/enabling the mod
- Fixed vehicle buttons not being set to click on mouse press unless they were actually used
- Fixed redundant RegisterForClicks calls
- Added /sa enable and /sa disable lets you temporarily disable the mod for dragging buttons around and such
- Updated modules to register frames they override with the mod
- Updated localization
- Fixed mouse gesture executing for OPie being broken occassionally
- Fixed default Blizzard action bars only being sped up if they were key bound
- Fixed Dominos buttons only being sped up if they were key bound
- Fixed error SpeedyActions.lua:92 when a keybinding is not bound to anything
- Added Clique support, speeds up click casting to run when mouse is pressed rather than released
- Fixed a RestrictedHandlers.lua error when pressing an action button while in combat
- Cleaned up custom buttons for action buttons 1 - 12, no longer recycling them as they are always created anyway
- Removed AceAddon/AceEvent, unnecessary as the module system turned out differently from the original assumptions
- Built localization
- Added basic configuration for disabling modules, /sa, /speedyaction, /speedyactions for help
- Commented out AceGUI/AceConfig/AceDBOptions libraries, will reenable once I swap to a GUI configuration
- Fixed stance action buttons not working under default
- Fixed vehicle buttons not working under default
- Fixed bonus buttons using the special button manipulators for vehicles
- Action buttons 1 - 6 will properly show the pushed state when pushed again
- Fixed a bug with vehicle actions not working for the default UI, this breaks the pushed action on action buttons 1 - 6, but working on fixing that
- Updated TOC somehow
- Fixed items, macros and spells that were directly bound in the binding system not working
- Added support for keybinds set through BindPad
- Dominos module should be working, will speed up actions on the extra 48 action buttons and up to 10 class buttons that Dominos adds specially
- Enabled Dominos module
- Fixed an error when unbinding a key that has no actions associated
- Fixed load order of modules and binding overrides, should be done on first UPDATE_BINDINGS not on ADDON_LOADED
- Fixed non-secure buttons being sped up, should only be secure buttons as those are the ones with spells and items associated on them
- Added Dominos module (Not enabled yet)
- Restructered code to support mods with special action bar handling, still only supports Blizzards. working on Dominos
- Removed support/blizzard.lua from toc
- Removed Blizzard support module, moving things around
- Fixed buttons bound to MultiBarLeftButton# not activating on mouse/key down
- Added support for bindings bound directly to macros, items, spells, recall totems, summon totem set
- Added button recycling for buttons that are not linked to a cyberphysical (New word) button
- Initial commit, should work with Blizzard action buttons and any action bar mod that is based off of those