r20101113212540
Details
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FilenameSyllabus-r20101113212540.zip
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Uploaded by
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UploadedNov 13, 2010
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Size89.36 KB
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Downloads97
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MD5c7adc00f61d0289262d7bc73cfe19d0f
Supported WoW Retail Versions
- 4.0.1
Changelog
James D. Callahan III:
- Changed KnowAbility() to IsKnownAbility()
- Changed "expression == nil" to "not expression"
LaoTseu:
- Added Ability exception for Gnomish and Goblin Engineer. Abilities in the exception list are filters out i.e. if you are not a Gnomish Engineer, you will not see any skills that require to be a Gnomish Engineer.
- Forgot to import the new localization strings before pushing. Pushing again to regenerate the package.
- Only spam the trainer information when using in dev mode.
- Added ability requirement display for the missing abilities. This is not quite fun with the Engineers. I've also added an option so that the missing requirements can be turned off.
- Allow to share some skills that are not tradeskills between all classes. For now, only the riding skills are included. The database format is getting uglier with every changes, I'll need to clean that up soonish.
- Display the requires tag instead of just hiding the line
- Use the string's format() method (bis)
- Remove trailing spaces
- Now detects tracking spells for Druid and Hunter using texture comparison
- Scan the Spellbook to find nearly all the class related skills.
- Use profile since they were implemented... Doh...
- Use GetSpellBookItemInfo during initialization to detect some of the skills known.
James D. Callahan III:
- Use the string's format() method instead of string.format(string-instance, etc)
- Minor syntax adjustments.
- Herbalism is Spell ID 9134 - nuke the manual localization (and re-tab the locale template).
- Re-formatted MY_TITLE for easier readability.
LaoTseu:
- Clean the SaveVariables before logging out
James D. Callahan III:
- Removed extraneous trailing whitespace.
LaoTseu:
- Use IsSpellKnown() to collect initial information about class skills that are known by a toon
- Fix trainer initial scrolling. Clean-up localization.
- Your globals are my locals
- Fix the version string for the option panel
- Touch because I forgot to import the new localization strings before the last push and I need to regenerate the package.
- Added a way to identify armor crafting skills that are not available to all classes (it works by main armor type for the class)
- Really fix ticket #8
James D. Callahan III:
- Minor cleanups.
- Fixed leaked global functions.
- Version string fix.
LaoTseu:
- Fix ticket #8
- More .pkgmeta and library fixes
- Try to fix .pkgmeta
- Fix the additional requirements that were ignored by the display.
- Tooltip placement solve
- Fix Reputataiion typo. Create a local tooltip for the skill.
- Options panel works. Basic options were implemented.
- Base option dialog can be displayed
- Anchor to line instead of GetMouseFoucus()
- Add OnLeave to hide the Spell tooltips
- Get SpellIDs from trainers and display a tooltip with when mousing over the items in the main tooltip.
- - Profile callbacks
- Use Gold instead of Yellow
- General framework for the options panel
- Hard embed LibStub.lua
- Added LibStub to .pkgmeta
- X-Credits: Thanks to Freydis88 for deDE and next96 for koKR localizations.
- Another colour code typo
- Add .pkgmeta file
- Set the embeds.xml file with the libraries we use
- Fixed a typo for some colour escape code
- Fixed typo
- Localizes all the phrases used in Syllabus
- Use the ... parameter for the name of the addon in all the localization files
Eric Beaudoin:
- Fix an issue with the DK trainers having only three lines in their tooltips
Played with the format and colours of the tooltip display a bit
- - First Git commit, let's see how it works - Very early alpha, see the site for details
James D. Callahan III:
- In TRAINER_SHOW: Added storing of whether or not requirements are met...and did so long enough ago that I no longer remember why.
- Replaced skill_ranks with MY_PROFESSIONS.
- Replaced TRADE_SKILL_CLOSE with TRADE_SKILL_SHOW.
- Added preliminary LDB support. Put in check to not save automatic skills (armor types per class, for example). Check for tradeskill trainer - if not for a tradeskill the toon knows, don't save info.
- Revamped initial database and added saving of category/skill information - may change format in the future.
- Fixed the preservation of trainer filter preferences, and changed the trainer information to not use a single table - it was duplicating data for all trainers.
- Removed TRAINER_CLOSED() - all trainer-related code is now in TRAINER_SHOW(). Added check in TRADE_SKILL_CLOSE() so we aren't saving linked trade skill information as though it were our own.
- Basic skeletal code structure.