Threat-2.0-r78412

Details

  • Filename
    Threat-2.0-r78412.zip
  • Uploaded by
  • Uploaded
    Jul 14, 2008
  • Size
    115.23 KB
  • Downloads
    60
  • MD5
    980a8ef5a9aa36371bd535ac6723d9e8

Supported WoW Retail Versions

  • 2.4.3

Changelog

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r78412 | charon | 2008-07-14 14:39:36 -0400 (Mon, 14 Jul 2008) | 6 lines
Changed paths:
   M /trunk/Threat-2.0/Threat-2.0/ClassModules/Paladin.lua

Threat-2.0: Publish Paladin threat immediately after Righteous Defense

We publish on the first event after an RD debuff series.  Note that
unlike with Taunt/Growl, other debuffs can actually break the chain,
but this is a minor problem: it just triggers an additional comm
message.
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r78411 | charon | 2008-07-14 14:39:20 -0400 (Mon, 14 Jul 2008) | 4 lines
Changed paths:
   M /trunk/Threat-2.0/Threat-2.0/ClassModules/Druid.lua
   M /trunk/Threat-2.0/Threat-2.0/ClassModules/Warrior.lua

Threat-2.0: Do not set the 'force' flag in Taunt publishes

That flag overrides the check whether the last published threat is
still accurate, and is not needed.
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r78410 | charon | 2008-07-14 14:35:29 -0400 (Mon, 14 Jul 2008) | 4 lines
Changed paths:
   M /trunk/Threat-2.0/Threat-2.0/Threat-2.0.lua

Threat-2.0: Move lastPublishTime update to PublishTime()

Mainly so that the forced publishes I am spreading around are counted
towards the publish interval code.
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r78353 | charon | 2008-07-13 17:52:09 -0400 (Sun, 13 Jul 2008) | 12 lines
Changed paths:
   M /trunk/Threat-2.0/Threat-2.0/ClassModules/Druid.lua
   M /trunk/Threat-2.0/Threat-2.0/ClassModules/Warrior.lua
   M /trunk/Threat-2.0/Threat-2.0/ThreatClassModuleCore.lua

Threat-2.0: Detect Growl/Taunt misses quickly, use this to publish right after

Note that this change depends on the fact (empirically shown in logs
since late March) that a Taunt resist is always of the form

  SPELL_CAST_SUCCESS,...,355,"Taunt",0x1
  SPELL_MISSED,...,355,"Taunt",0x1,RESIST

with no events in between.  We exploit this to detect a successful
Taunt on the event directly following the cast, and publish threat
immediately.  This should improve accuracy with Taunts in quick
succession.
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r77728 | arrowmaster | 2008-07-02 19:25:37 -0400 (Wed, 02 Jul 2008) | 2 lines
Changed paths:
   M /trunk/Threat-2.0/Threat-2.0/NPCModules/CoilfangReservoir/SerpentshrineCavern/Leotheras.lua

Threat-2.0:
-fix Leotheras Whirlwind threat wipe, thanks WatchoutX
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r77508 | arrowmaster | 2008-06-27 02:10:04 -0400 (Fri, 27 Jun 2008) | 1 line
Changed paths:
   M /trunk/Threat-2.0/Threat-2.0/ThreatNPCModuleCore.lua

Threat-2.0: fix ThreatLibNPCModuleCore.ModifyThreatSpells not being applied for NPCs without an NPC module, thanks WatchoutX
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r77072 | charon | 2008-06-19 04:47:23 -0400 (Thu, 19 Jun 2008) | 1 line
Changed paths:
   M /trunk/Threat-2.0/Threat-2.0/ClassModules/Druid.lua
   M /trunk/Threat-2.0/Threat-2.0/ClassModules/Warrior.lua
   M /trunk/Threat-2.0/Threat-2.0/ThreatClassModuleCore.lua

Threat-2.0: properly handle Taunt and Growl misses by using transactions
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r76620 | charon | 2008-06-13 15:04:39 -0400 (Fri, 13 Jun 2008) | 2 lines
Changed paths:
   M /trunk/Threat-2.0/Threat-2.0/ClassModules/Paladin.lua

Threat-2.0: fix paladin taunt applying UnitGUID to a GUID

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Additional Files