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What steps will reproduce the problem?1. Multiple mobs, switching between them.2. Use ElvUI3. Get error msg.
What is the expected output? What do you see instead?Timer correct instead of every 5 seconds, play nice with other addons
What version of the product are you using?Latest 1.5
Do you have an error log of what happened?
Message: integer overflow attempting to store infTime: Mon Sep 10 00:07:35 2012Count: 1Stack: (tail call): ?[C]: ?Interface\AddOns\TimeToDie\TimeToDie.lua:194: in function `?'...vUI\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...vUI\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>[C]: ?[string "safecall Dispatcher[2]"]:13: in function `?'...vUI\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'...face\AddOns\ElvUI\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...face\AddOns\ElvUI\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: No locals to dump
Please provide any additional information below.
To be honest, since the error message mentions ElvUI I'm honestly unsure which add-on is the culprit...ElvUI or TimetoDie.
This is rather strange, can you see if you can reproduce this error with just TimeToDie enabled?
I think what may be happening is that TimeToDie is being blamed for another addon's error.
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