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What steps will reproduce the problem?1. Seems to be sporadic when i perform an action. Happened when using leather working and at the bank.2. Lua error shows up
Might be an interaction with the cooldown add-on SexyCooldown as I only installed that recently. But the stack trace does not indicate that.
What is the expected output? What do you see instead?
What version of the product are you using?v4.13.2
Do you have an error log of what happened?Date: 2010-01-22 18:33:49ID: 1Error occured in: GlobalCount: 1Message: ...dOns\TotemManager\libs\manager\core\ActionBarLib.lua line 176: ActionBarState:Close already closedDebug: (tail call): ? [C]: ? [C]: error() ...dOns\TotemManager\libs\manager\core\ActionBarLib.lua:176: Close() ...dOns\TotemManager\libs\manager\core\ActionBarLib.lua:306: EnableAction() ...dOns\TotemManager\libs\manager\core\ActionBarLib.lua:650: EnableAction() ...dOns\TotemManager\libs\manager\core\ActionBarLib.lua:667: func() ...s\TotemManager\libs\manager\core\EventHandlerLib.lua:128: Fire() ...\AddOns\TotemManager\libs\manager\core\ActionLib.lua:380: func() ...s\TotemManager\libs\manager\core\EventHandlerLib.lua:128: Fire() ...ns\TotemManager\libs\manager\core\EnvironmentLib.lua:379: SPELLS_CHANGED() ...ns\TotemManager\libs\manager\core\EnvironmentLib.lua:74: ...ns\TotemManager\libs\manager\core\EnvironmentLib.lua:72AddOns: Swatter, v5.7.4568 (KillerKoala) Omen, v3.0.9 SexyCooldown, v0.6.16 ShamanFriend, v2.05 TotemManager, v4.13.2 (ck=ecf)
Please provide any additional information below.
Hi,
its not related to Sexycooldown addon. I removed that, it still happens. Usually on log-in.
Same error in another line:
Date: 2010-01-26 20:08:05 ID: 2 Error occured in: Global Count: 1 Message: ...dOns\TotemManager\libs\manager\core\ActionBarLib.lua line 321: ActionBarState:DisableAction already disabled or inexistant Debug: (tail call): ? [C]: ? [C]: error() ...dOns\TotemManager\libs\manager\core\ActionBarLib.lua:321: DisableAction() ...dOns\TotemManager\libs\manager\core\ActionBarLib.lua:633: DisableAction() ...dOns\TotemManager\libs\manager\core\ActionBarLib.lua:669: func() ...s\TotemManager\libs\manager\core\EventHandlerLib.lua:128: Fire() ...\AddOns\TotemManager\libs\manager\core\ActionLib.lua:392: func() ...s\TotemManager\libs\manager\core\EventHandlerLib.lua:128: Fire() ...ns\TotemManager\libs\manager\core\EnvironmentLib.lua:388: SPELLS_CHANGED() ...ns\TotemManager\libs\manager\core\EnvironmentLib.lua:74: ...ns\TotemManager\libs\manager\core\EnvironmentLib.lua:72 AddOns: Swatter, v5.7.4568 (KillerKoala) TotemManager, v4.13.2 (ck=e63)
It happens every time I change specs. That should help reproduce it.
ActionBarLib code is very complicated and probably contains bugs. Once the backup is bad-formed the mod cannot works again. So you can delete TotemManager.lua in your WTF folder, then backup will reset and the mod should works again.
If you reproduce the bug after reseting your mod (TotemManager.lua deleted in your WTF folder), then I could be interested by a step-by-step manual to reproduce it, with your complete original spec and destination spec.
16x TotemManager-5.0.2\libs\manager\gui\ManagerFrameLib.lua:559: bad argument #1 to "lower" (string expected, got nil) <in C code> TotemManager-5.0.2\libs\manager\gui\ManagerFrameLib.lua:559: in function "Create" TotemManager\TotemManager-5.0.2.lua:675: in function "Activate" TotemManager\TotemManager-5.0.2.lua:863: in function "func" TotemManager-5.0.2\libs\manager\core\EventHandlerLib.lua:128: in function "Fire" TotemManager-5.0.2\libs\manager\core\EnvironmentLib.lua:78: in function <TotemManager\libs\manager\core\EnvironmentLib.lua:72>
Locals: self = <table> { factoryType = <table> { } currentFactoryType = <table> { } } frame = totemActionFrame { 0 = <userdata> managerFrame = <table> { } } barNameList = <table> { 1 = "airTotem" 2 = "waterTotem" 3 = "fireTotem" 4 = "earthTotem" } actionBarConfMap = <table> { natureSwiftness = <table> { } shield = <table> { } earthTotem = <table> { } fireTotem = <table> { } totemCall = <table> { } mainHandWeapon = <table> { } waterTotem = <table> { } ankh = <table> { } airTotem = <table> { } earthShield = <table> { } offHandWeapon = <table> { } } actionType = "totem" removeFuncMap = <table> { earthTotem = <function> defined @Interface\AddOns\TotemManager\TotemManager.lua:566 offHandWeapon = <function> defined @Interface\AddOns\TotemManager\TotemManager.lua:597 mainHandWeapon = <function> defined @Interface\AddOns\TotemManager\TotemManager.lua:586 waterTotem = <function> defined @Interface\AddOns\TotemManager\TotemManager.lua:501 shield = <function> defined @Interface\AddOns\TotemManager\TotemManager.lua:608 airTotem = <function> defined @Interface\AddOns\TotemManager\TotemManager.lua:488 fireTotem = <function> defined @Interface\AddOns\TotemManager\TotemManager.lua:539 totemCall = <function> defined @Interface\AddOns\TotemManager\TotemManager.lua:574 } backup = <table> { visible = true direction = 1 libSinkEnabled = true angle = -0.39269908169872 } messages = <table> { countAtZero = "{1} out of range" stopping = "{1} expiring" stopped = "{1} destroyed" started = "{1} dropped" } actionRendererCreatorFunc = <function> defined @Interface\AddOns\TotemManager\TotemManager.lua:669 defaultLeft = 280 defaultTop = 590 managerFrame = <table> { backup = <table> { } messageTimerRenderer = <table> { } visualTimerRenderer = <table> { } locked = false frame = totemActionFrame { } actionBarRenderer = <table> { } actionBarList = <table> { } } barNameListSize = 4 previousActionBar = nil (for index) = 1 (for limit) = 4 (for step) = 1 z = 1 barName = "airTotem" actionBarConfList = <table> { 1 = <table> { } 2 = <table> { } 3 = <table> { } 4 = <table> { } } actionList = <table> { 1 = <table> { } } actionPropertyMap = <table> { (null) = <table> { } (null) = <table> { } } actionFuncMap = <table> { (null) = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:220 } propertiesByTotemName = <table> { grounding totem = <table> { } } (for index) = 2 (for limit) = 4 (for step) = 1 i = 2 actionBarConf = <table> { raidEffect = true updater = <table> { } } spellAction = <table> { available = false waitForCastResult = false listeners = <table> { } waitForWeaponHand = false waitForDurationUpdate = false waitForAvailable = false target = "target" } ManagerFrame = <table> { LEFT_DIRECTION = 1 GetAngle = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:369 ToggleLibSinkMessageVisibility = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:450 IsLibSinkMessageVisible = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:446 ToggleVisibility = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:422 SpreadState = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:338 timerSkin = <table> { } IsVisible = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:418 SetNextSetButton = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:442 RIGHT_DIRECTION = 2 SetActionBarRendererCreatorFunc = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:385 ToggleLocked = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:403 SetAngle = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrameLib.lua:373 minimumGap = 35 SetDirection = <function> defined @Interface\AddOns\TotemManager\libs\manager\gui\ManagerFrame
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