Track-o-Matique
Track-o-Matique is considered obsolete due to the removal of the Improved Tracking talent in 4.0.1.
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Track-o-Matique
Automatic tracking of the current target's creature type. For the discerning PvE hunter.
First and foremost targeted at the talent Improved Tracking, but it seems like it may be useful even outside of that.
Regarding the 3.0.8 Imp. Tracking mechanics change
As you all know, Improved Tracking got completely changed with 3.0.8, largely obsoleting the then-current version of Track-o-Matique. It doesn't completely remove the usefulness of this add-on however, so version 2.7 introduces the concept of "lazy tracking". With lazy tracking on, it will only update tracking types if you're tracking something that wouldn't grant the Improved Tracking bonus. This leads to less time spent swapping tracking types, and more time pew-pewing :)
Usage
Track-o-Matique can be used in one of two modes - automatic or manual. When in automatic mode, it will notice whenever you change your target and update your tracking to that creature type, if possible and necessary (depending on whether "lazy tracking" is enabled). It automatically ignores targets that are dead or otherwise not attackable. If you're busy (e.g. casting Steady Shot or channeling Volley) when you swap targets, Track-o-Matique will queue up the tracking change and switch as soon as you stop casting - this way it is guaranteed that you'll get the most out of your Improved Tracking talent.
If you prefer to not trust an add-on in fully automatic mode, you can use the manual mode and just add /tom to your attack macro(s) to ensure whatever you're attacking is tracked.
Configuration
Track-o-Matique sports flexible configuration for when to enable automatic tracking:
- Only while in Party/Raid
- Only while spec'd for Improved Tracking
- Only while in Combat Some of these are also available as keybinds for quick-toggling.
Additionally, you also have the option of restoring your previous tracking type when leaving combat. This is quite handy to switch back to tracking of resource nodes (mines, flowers, etc) whenever you're not in combat.
If you PvP, you might want to consider using the "Ignore Druids" option, which will stop you from changing tracking every time a targeted druid shape-shifts.
All configuration is done via the regular Interface options screen (Escape -> Interface -> AddOns -> Track-o-Matique). You can also use /track-o-matique to jump straight to the config screen.
Localization
The later versions of Track-o-Matique support localization, and work with the following clients:
- US English
- German
- French (configuration screen not yet localized)
- Russian (may not be 100% localized)
- Spanish (configuration screen not yet localized)
- Chinese
Beta notes
Information about the latest beta releases (if any):
Other
If you liked this add-on, you might be interested in Ammo-matique as well.
Reporting bugs
If you find something that isn't working, please raise a ticket. I try to monitor the comments regularly, but if you raise a ticket I'll actually get an email about it, and won't miss it. Thanks!
Only 1 thing more thing missing, make it auto disable in BGs, you really don't need it, or maybe make it switch to humanoid at the start of a BG.
Oh and btw, the problem with reverting Eleonoway was talking about happens when you have your revert timer too high and enter a second combat before the addon was able to revert to the old tracking.
So you have tracking "A" and attack a "B", the addon switches to "B". you kill the "B" and exit combat (your revert timer is set to 5sec). You attack "C" (in under 5sec after killing "B") and the addon will switch to "C" and think the "B" tracking was the first one and revert to it after you kill "C".
Hope that wasn't confusing :P
Regarding Shadowmeld, my main issue is that I don't have any alliance hunters to test it with. For the Horde! :)
I'd welcome a patch if someone else is able to do the leg work for it though.
Thank you.
Hi there,
With the new mechanics from 3.0.8 it is enough to track _any type of trackable mob_ in order to get the bonus. So, if you were tracking humanoids, you would get the damage bonus when fighting humanoids, dragonkins, beasts, undead, etc. If on the other hand you were tracking fishing nodes, you would not get any Imp.Tracking bonus applied.
I'm planning to update this add-on to provide a "lazy tracking" option which will make it just check that you're tracking something useful when in combat, but not keep switching from humanoids to beasts to undead to what-not. Not sure when I'll find time for it; possibly the coming weekend.
Just had a question if this is still needed for Hunters with improved tracking. I read the blue post you had linked but the tooltip wording of Imp Tracking on live doesn't make it clear if we no longer need to track swap for different mobs.
I'm still using the addon just in case of course.
As I'm now using the "Restore tracking" feature, I was thinking that it would be nice to have a timer setting that defines how long before restoring the previous tracker. My tracker tends to switch back and forth a lot while questing.
As a minor issue, I noticed that the "Restore Tracking" feature restores the previous tracking even if the previous one is the same that the current one. Not sure if this was intended?
In 2.5 the restore delay is configurable.
And more importantly, in 2.5 it should never ever "track" you out of Feign Death.
Would it be possible that the "Restore tracking" option disables tracking if no tracking was selected prior to getting in combat?
Current auto tracker breaks my volley cast if I change targets while casting volley. Hate it.