2.4.2-11-g35ffb2c-alpha
Details
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FilenameWeakAuras-2.4.2-11-g35ffb2c-alpha.zip
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Uploaded by
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UploadedMay 27, 2017
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Size3.38 MB
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Downloads3,779
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MD5ed75524008e4b05d5e579e9724c08b2e
Supported WoW Retail Versions
- 7.2.0
Changelog
Changes since tag 2.4.2
commit 35ffb2c7168d536ce3bc12fcbd7443204f56d452
Author: Infus <[email protected]>
Date: Sat May 27 19:56:26 2017 +0200
Adjust Dynamic Groups Animation functions too
commit 7a202216707d618dd959ce85fc466c8804df8a40
Author: Infus <[email protected]>
Date: Fri May 26 23:00:58 2017 +0200
Hide "Show Cooldown Text" if the "countdownForCooldowns" cvar is 0
As in that case the toggle does nothing.
Ticket-Nr: 950
commit 8f841975b997de847df6da381e643f4e7b0b3b1e
Author: Infus <[email protected]>
Date: Fri May 26 21:20:17 2017 +0200
Fix TextEditor for group editing if paths differ
The TextEditor gets a "path" to the setting it is modifying, e.g.
data.additional_triggers.3.trigger. For group auras, the function
appendToTriggerPath tried to figure out the common path.
This fails in the linked bug report, because the custom function
is in trigger 2 in one aura and in trigger 3 in a different aura.
Instead, build a "multipath" structure in appendToTriggerPath, that
is a data structure which notes for each id what the path is, and
teach the TextEditor how to handle that.
Ticket-Nr: 959
commit ce204c30a499beff9ad451d6e6c37dab29878257
Author: Infus <[email protected]>
Date: Fri May 26 20:48:58 2017 +0200
Rename "Item Set Equipped" to "Equipment Set Equipped"
As that is what the trigger actually checks.
Ticket-Nr: 956
commit 48afe98c656e5bbe2151cee3555fc82fcbc616d8
Author: Infus <[email protected]>
Date: Fri May 26 18:16:54 2017 +0200
Fix escaping of Color codes in inline code editor
By copying AceGui-MultiLineWidget into our sources and adding
IndentationLib.decode/IndentationLib.encode in the right places
Ticket-Nr: 961
commit ed79836d0dd3407f3c45dda2980a1ad19769960c
Author: Infus <[email protected]>
Date: Fri May 26 17:27:12 2017 +0200
Model: Set the Camera index for SetTransform
So, somehow loging in does set a different camera from /reloadui.
Setting it to 1, makes the model always use the right camera.
Ticket-Nr: 964
commit 6b2891d56d0220be2df86e6d354f9394da271864
Author: Benjamin Staneck <[email protected]>
Date: Tue May 23 22:57:41 2017 +0200
fix Harjatan encounter id
commit ff11c03b8523bb883b45efc2a92b0bd79456973f
Author: Infus <[email protected]>
Date: Tue May 23 19:43:38 2017 +0200
Make custom animation functions similar to all other functions
For some reason animation functions were saved with a "return "
prepended. For other functions we add that "return " directly before
loadstring. This meant that in various places the string needed
to be cut by 8 characters and "return " appended in others.
Somehow that code didn't work though. Instead of figuring out where
it doesn't, just remove the special casing of animation functions.
Store just the function in the variable and add "return " only
before loadstring.
commit 29953a3a17eda3e1fdbc615ab47d6a9c6b09a0c0
Author: Infus <[email protected]>
Date: Sat May 20 01:13:29 2017 +0200
Fix a bug in Equipment Set Equipped matching all sets
Ticket-Nr: 961