2.4.2-11-g35ffb2c-alpha

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  • Filename
    WeakAuras-2.4.2-11-g35ffb2c-alpha.zip
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  • Uploaded
    May 27, 2017
  • Size
    3.38 MB
  • Downloads
    3,779
  • MD5
    ed75524008e4b05d5e579e9724c08b2e

Supported WoW Retail Versions

  • 7.2.0

Changelog

Changes since tag 2.4.2

commit 35ffb2c7168d536ce3bc12fcbd7443204f56d452
Author: Infus <[email protected]>
Date:   Sat May 27 19:56:26 2017 +0200

    Adjust Dynamic Groups Animation functions too

commit 7a202216707d618dd959ce85fc466c8804df8a40
Author: Infus <[email protected]>
Date:   Fri May 26 23:00:58 2017 +0200

    Hide "Show Cooldown Text" if the "countdownForCooldowns" cvar is 0

    As in that case the toggle does nothing.

    Ticket-Nr: 950

commit 8f841975b997de847df6da381e643f4e7b0b3b1e
Author: Infus <[email protected]>
Date:   Fri May 26 21:20:17 2017 +0200

    Fix TextEditor for group editing if paths differ

    The TextEditor gets a "path" to the setting it is modifying, e.g.
    data.additional_triggers.3.trigger. For group auras, the function
    appendToTriggerPath tried to figure out the common path.

    This fails in the linked bug report, because the custom function
    is in trigger 2 in one aura and in trigger 3 in a different aura.

    Instead, build a "multipath" structure in appendToTriggerPath, that
    is a data structure which notes for each id what the path is, and
    teach the TextEditor how to handle that.

    Ticket-Nr: 959

commit ce204c30a499beff9ad451d6e6c37dab29878257
Author: Infus <[email protected]>
Date:   Fri May 26 20:48:58 2017 +0200

    Rename "Item Set Equipped" to "Equipment Set Equipped"

    As that is what the trigger actually checks.

    Ticket-Nr: 956

commit 48afe98c656e5bbe2151cee3555fc82fcbc616d8
Author: Infus <[email protected]>
Date:   Fri May 26 18:16:54 2017 +0200

    Fix escaping of Color codes in inline code editor

    By copying AceGui-MultiLineWidget into our sources and adding
    IndentationLib.decode/IndentationLib.encode in the right places

    Ticket-Nr: 961

commit ed79836d0dd3407f3c45dda2980a1ad19769960c
Author: Infus <[email protected]>
Date:   Fri May 26 17:27:12 2017 +0200

    Model: Set the Camera index for SetTransform

    So, somehow loging in does set a different camera from /reloadui.
    Setting it to 1, makes the model always use the right camera.

    Ticket-Nr: 964

commit 6b2891d56d0220be2df86e6d354f9394da271864
Author: Benjamin Staneck <[email protected]>
Date:   Tue May 23 22:57:41 2017 +0200

    fix Harjatan encounter id

commit ff11c03b8523bb883b45efc2a92b0bd79456973f
Author: Infus <[email protected]>
Date:   Tue May 23 19:43:38 2017 +0200

    Make custom animation functions similar to all other functions

    For some reason animation functions were saved with a "return "
    prepended. For other functions we add that "return " directly before
    loadstring. This meant that in various places the string needed
    to be cut by 8 characters and "return " appended in others.

    Somehow that code didn't work though. Instead of figuring out where
    it doesn't, just remove the special casing of animation functions.

    Store just the function in the variable and add "return " only
    before loadstring.

commit 29953a3a17eda3e1fdbc615ab47d6a9c6b09a0c0
Author: Infus <[email protected]>
Date:   Sat May 20 01:13:29 2017 +0200

    Fix a bug in Equipment Set Equipped matching all sets

    Ticket-Nr: 961