2.4.2-24-g6bc18c1-alpha
Details
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FilenameWeakAuras-2.4.2-24-g6bc18c1-alpha.zip
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Uploaded by
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UploadedJun 10, 2017
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Size3.39 MB
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Downloads517
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MD545df0845d3d2e1b7184d00a1e92e7416
Supported WoW Retail Versions
- 7.2.0
Changelog
Changes since tag 2.4.2
commit 6bc18c124767e6fb29e022ee0bb54e32f41b1284
Author: Infus <[email protected]>
Date: Sat Jun 10 12:01:56 2017 +0200
Add description and Tooltip to Conditions/Chat/Message
commit ef3e6d0218bc26551c43fce5ae3f3a7cf1a2907b
Author: Benjamin Staneck <[email protected]>
Date: Wed Jun 7 01:04:13 2017 +0200
Update minor version
commit 454e63afc381cce026bd3872601ce507e1f1ae92
Author: Infus <[email protected]>
Date: Tue Jun 6 16:53:06 2017 +0200
Region Prototype: Remove unused member
commit 9d39c8def622ed50cfe5df36b4c2d94c11e3b757
Author: Infus <[email protected]>
Date: Tue Jun 6 12:23:44 2017 +0200
Implement %c support for "Actions/Chat" and "Conditions/Chat"
Also add a "Run Custom Code" to Conditions, since essentially %c allows
that.
Also wrap SendChatMessage into a pcall, since it throws a error if certain
escape sequences are passed into it.
Github Ticket: 203
commit 282e53eb0ed3012f85b9a9f6ff88203daf305cf8
Author: Infus <[email protected]>
Date: Tue Jun 6 12:23:10 2017 +0200
By default buttons should not accept keyboard input
Broke most text fields in WA.
commit e073ee4f02a17f3a0cd742652eb3fb0778e5cb10
Author: Infus <[email protected]>
Date: Mon Jun 5 18:15:38 2017 +0200
Drag and Drop: Let "Esc" abort the drag and drop
Ticket-Nr: 967
commit dadbbce4e46a8b65cdffe87b5df45c77afa365a8
Author: Infus <[email protected]>
Date: Mon Jun 5 17:50:48 2017 +0200
Fix GCD trigger to show the name/icon of the spell that triggered the gcd
There are two parts to this fix:
- Trigger the gcd trigger on UNITSPELL_CAST_SENT
- Check that we have a spell name/icon in the gcd trigger
The second part is necessary as the gcd triggers a good 20ms before
UNIT_SPELLCAST_SENT.
This also means that the gcd trigger won't show anything if somehow
the gcd starts without a UNIT_SPELLCAST_SENT. I can't think of a
situation in which that could happen.
Ticket-Nr: 966
commit b2dd659ceb17f4059236e1abe85c90a83823a606
Author: Infus <[email protected]>
Date: Mon Jun 5 17:37:34 2017 +0200
Icon Options. Readd space that I thought was unnecessary
It was necessary.
commit 9833fef5c2fe0587cc403f7e9a3aae58604e546a
Author: Infus <[email protected]>
Date: Mon Jun 5 15:34:46 2017 +0200
Model: Move setCameraCall to earlier
I still have no clue what I'm doing with the model's camara.
A fix for ticket 964 introduced a call to SetCamera, this apparently broke
the example in ticket 968.
This now works for both the Arthas example in ticket 964 and the glaive
example in ticket 968.
Ticket-Nr: 968
commit 2630ed131c2088c3f535f28fbc066914281fcb11
Author: Infus <[email protected]>
Date: Tue May 30 20:15:32 2017 +0200
Tweak handling of chat and sound actions for Conditions
Instead of treating them as properties that are set and unset,
treat them as explicitly as actions. The actions are only called
on activating the conditions.
commit c227ab85ec756d8c419663f1b4343fc0c20aa127
Author: Infus <[email protected]>
Date: Sat May 27 22:23:42 2017 +0200
Move Action Conditions to the main Conditions tab
But leave most of the code that allows for splitting up
the conditions ui intact.
commit 35ffb2c7168d536ce3bc12fcbd7443204f56d452
Author: Infus <[email protected]>
Date: Sat May 27 19:56:26 2017 +0200
Adjust Dynamic Groups Animation functions too
commit 7a202216707d618dd959ce85fc466c8804df8a40
Author: Infus <[email protected]>
Date: Fri May 26 23:00:58 2017 +0200
Hide "Show Cooldown Text" if the "countdownForCooldowns" cvar is 0
As in that case the toggle does nothing.
Ticket-Nr: 950
commit 8f841975b997de847df6da381e643f4e7b0b3b1e
Author: Infus <[email protected]>
Date: Fri May 26 21:20:17 2017 +0200
Fix TextEditor for group editing if paths differ
The TextEditor gets a "path" to the setting it is modifying, e.g.
data.additional_triggers.3.trigger. For group auras, the function
appendToTriggerPath tried to figure out the common path.
This fails in the linked bug report, because the custom function
is in trigger 2 in one aura and in trigger 3 in a different aura.
Instead, build a "multipath" structure in appendToTriggerPath, that
is a data structure which notes for each id what the path is, and
teach the TextEditor how to handle that.
Ticket-Nr: 959
commit ce204c30a499beff9ad451d6e6c37dab29878257
Author: Infus <[email protected]>
Date: Fri May 26 20:48:58 2017 +0200
Rename "Item Set Equipped" to "Equipment Set Equipped"
As that is what the trigger actually checks.
Ticket-Nr: 956
commit 48afe98c656e5bbe2151cee3555fc82fcbc616d8
Author: Infus <[email protected]>
Date: Fri May 26 18:16:54 2017 +0200
Fix escaping of Color codes in inline code editor
By copying AceGui-MultiLineWidget into our sources and adding
IndentationLib.decode/IndentationLib.encode in the right places
Ticket-Nr: 961
commit ed79836d0dd3407f3c45dda2980a1ad19769960c
Author: Infus <[email protected]>
Date: Fri May 26 17:27:12 2017 +0200
Model: Set the Camera index for SetTransform
So, somehow loging in does set a different camera from /reloadui.
Setting it to 1, makes the model always use the right camera.
Ticket-Nr: 964
commit 6b2891d56d0220be2df86e6d354f9394da271864
Author: Benjamin Staneck <[email protected]>
Date: Tue May 23 22:57:41 2017 +0200
fix Harjatan encounter id
commit ff11c03b8523bb883b45efc2a92b0bd79456973f
Author: Infus <[email protected]>
Date: Tue May 23 19:43:38 2017 +0200
Make custom animation functions similar to all other functions
For some reason animation functions were saved with a "return "
prepended. For other functions we add that "return " directly before
loadstring. This meant that in various places the string needed
to be cut by 8 characters and "return " appended in others.
Somehow that code didn't work though. Instead of figuring out where
it doesn't, just remove the special casing of animation functions.
Store just the function in the variable and add "return " only
before loadstring.
commit 29953a3a17eda3e1fdbc615ab47d6a9c6b09a0c0
Author: Infus <[email protected]>
Date: Sat May 20 01:13:29 2017 +0200
Fix a bug in Equipment Set Equipped matching all sets
Ticket-Nr: 961