2.4.6

Details

  • Filename
    WeakAuras-2.4.6.zip
  • Uploaded by
  • Uploaded
    Jun 28, 2017
  • Size
    3.39 MB
  • Downloads
    372,634
  • MD5
    9bee9d3a97d33acf63e20f0327071a4c

Supported WoW Retail Versions

  • 7.2.5

Changelog

tag 9c35eb5a217ea1a92fb1e9253d4d538350cc1ccd 2.4.6
Author:    Benjamin Staneck <[email protected]>
Date:    Wed Jun 28 17:51:44 2017 +0200

commit 27e38a268a893ea6b7b619b2e1ac2cde12859c94
Author: Benjamin Staneck <[email protected]>
Date:   Sat Jun 24 23:57:42 2017 +0200

    only replace version in debug builds

commit 86cee26b383c41663d2120a5e7710b4c600f736c
Author: Infus <[email protected]>
Date:   Sat Jun 24 22:14:28 2017 +0200

    Model Aura: Work around Blizzard bug with cameras

    SetTransform is supposed to overwrite the camera that is set on
    the model. But instead it apparently uses a random camera.
    TheDanW promised a fix in 7.3, which unfortunately will change
    the behaviour of models.

    Thus, warn against using SetTransform in the option text, and
    change the default for models to not use the SetTransform option.

    Also reset the model transformation and others 2s after login, as
    apparently the camera is different while still loading.

    This fixes the aura attached to Ticket 968, and also works with
    the aura in ticket 964.

    Ticket-Nr: 968

commit d4872e1d327cfca65e54ce6af76cd3ff9ea81a76
Author: Benjamin Staneck <[email protected]>
Date:   Sat Jun 24 05:01:09 2017 +0200

    Set versionString to "Development" if we are running a non-curse processed version

commit b5e25c2518eb723f31f2bc8d6a4c457ba17700ea
Author: Infus <[email protected]>
Date:   Sat Jun 24 03:44:29 2017 +0200

    Conditions: Fix actions not triggering twice for some conditions

    For example, a condition for "Trigger 1 active" with only one trigger
    only triggered once, because actions are only done when the check
    changes from inactive to active.

    So far, on hiding we stopped checking conditions and thus that check
    was always true, and thus could only once transition from inactive
    to active.

    This patch adds runs another condition check on hiding, which will
    deactivate all conditons and their properties.

commit 6a4f051d97c78584f052d727e2633a25548c8ca2
Author: emptyrivers <[email protected]>
Date:   Fri Jun 23 11:10:40 2017 -0500

    Fix potential Stack overflow (#217)

    As it happens, there actually is a use for calling WeakAuras.ScanEvents inside of the init script of an aura: doing so triggers ActivateAuraEnvironment, which then runs the appropriate init script if it hasn't completed yet; handy if you want to ensure that one aura (a library of sorts) which defines several functions you use elsewhere is loaded first.

    However, the code has no notion of whether or not an init script has begun execution or not, which leads to the possibility of a ScanEvents chain leading back to your original init script. This leads to infinite recursion, and very quickly a stack overflow.

commit 105aa3d831f5c3bf07adb406ed3ff60261c94bbe
Author: Benjamin Staneck <[email protected]>
Date:   Fri Jun 23 18:03:04 2017 +0200

    Revert "Conditions Action: Fix activating conditions"

    This reverts commit c096b8081deb0e1f50a77d8560dc691d45cc95ee.

commit f5eae5b8401c365eb440d6f99cdc28d626ea6caf
Author: Infus <[email protected]>
Date:   Thu Jun 22 22:20:13 2017 +0200

    Conditions: Fix error on opening options for some groups

    Ticket-Nr: 986

commit fab39a38970b95a045534445bd332c9ddb301f7f
Author: Infus <[email protected]>
Date:   Thu Jun 22 21:34:31 2017 +0200

    Fix BigWigs Trigger

    Ticket-Nr: 990, 991

commit aa4bda86f4e8c9e352520d08e73025d016777dc4
Author: Infus <[email protected]>
Date:   Thu Jun 22 00:42:55 2017 +0200

    Fix Looping sounds not being stopped by Stop Sound

    We need to set the soundHandle also in the function that's called
    for each Loop.

    Github Ticket: 213

commit c096b8081deb0e1f50a77d8560dc691d45cc95ee
Author: Infus <[email protected]>
Date:   Thu Jun 22 00:19:15 2017 +0200

    Conditions Action: Fix activating conditions

    Clear active conditions on hide