2.4.6
Details
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FilenameWeakAuras-2.4.6.zip
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Uploaded by
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UploadedJun 28, 2017
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Size3.39 MB
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Downloads372,634
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MD59bee9d3a97d33acf63e20f0327071a4c
Supported WoW Retail Versions
- 7.2.5
Changelog
tag 9c35eb5a217ea1a92fb1e9253d4d538350cc1ccd 2.4.6
Author: Benjamin Staneck <[email protected]>
Date: Wed Jun 28 17:51:44 2017 +0200
commit 27e38a268a893ea6b7b619b2e1ac2cde12859c94
Author: Benjamin Staneck <[email protected]>
Date: Sat Jun 24 23:57:42 2017 +0200
only replace version in debug builds
commit 86cee26b383c41663d2120a5e7710b4c600f736c
Author: Infus <[email protected]>
Date: Sat Jun 24 22:14:28 2017 +0200
Model Aura: Work around Blizzard bug with cameras
SetTransform is supposed to overwrite the camera that is set on
the model. But instead it apparently uses a random camera.
TheDanW promised a fix in 7.3, which unfortunately will change
the behaviour of models.
Thus, warn against using SetTransform in the option text, and
change the default for models to not use the SetTransform option.
Also reset the model transformation and others 2s after login, as
apparently the camera is different while still loading.
This fixes the aura attached to Ticket 968, and also works with
the aura in ticket 964.
Ticket-Nr: 968
commit d4872e1d327cfca65e54ce6af76cd3ff9ea81a76
Author: Benjamin Staneck <[email protected]>
Date: Sat Jun 24 05:01:09 2017 +0200
Set versionString to "Development" if we are running a non-curse processed version
commit b5e25c2518eb723f31f2bc8d6a4c457ba17700ea
Author: Infus <[email protected]>
Date: Sat Jun 24 03:44:29 2017 +0200
Conditions: Fix actions not triggering twice for some conditions
For example, a condition for "Trigger 1 active" with only one trigger
only triggered once, because actions are only done when the check
changes from inactive to active.
So far, on hiding we stopped checking conditions and thus that check
was always true, and thus could only once transition from inactive
to active.
This patch adds runs another condition check on hiding, which will
deactivate all conditons and their properties.
commit 6a4f051d97c78584f052d727e2633a25548c8ca2
Author: emptyrivers <[email protected]>
Date: Fri Jun 23 11:10:40 2017 -0500
Fix potential Stack overflow (#217)
As it happens, there actually is a use for calling WeakAuras.ScanEvents inside of the init script of an aura: doing so triggers ActivateAuraEnvironment, which then runs the appropriate init script if it hasn't completed yet; handy if you want to ensure that one aura (a library of sorts) which defines several functions you use elsewhere is loaded first.
However, the code has no notion of whether or not an init script has begun execution or not, which leads to the possibility of a ScanEvents chain leading back to your original init script. This leads to infinite recursion, and very quickly a stack overflow.
commit 105aa3d831f5c3bf07adb406ed3ff60261c94bbe
Author: Benjamin Staneck <[email protected]>
Date: Fri Jun 23 18:03:04 2017 +0200
Revert "Conditions Action: Fix activating conditions"
This reverts commit c096b8081deb0e1f50a77d8560dc691d45cc95ee.
commit f5eae5b8401c365eb440d6f99cdc28d626ea6caf
Author: Infus <[email protected]>
Date: Thu Jun 22 22:20:13 2017 +0200
Conditions: Fix error on opening options for some groups
Ticket-Nr: 986
commit fab39a38970b95a045534445bd332c9ddb301f7f
Author: Infus <[email protected]>
Date: Thu Jun 22 21:34:31 2017 +0200
Fix BigWigs Trigger
Ticket-Nr: 990, 991
commit aa4bda86f4e8c9e352520d08e73025d016777dc4
Author: Infus <[email protected]>
Date: Thu Jun 22 00:42:55 2017 +0200
Fix Looping sounds not being stopped by Stop Sound
We need to set the soundHandle also in the function that's called
for each Loop.
Github Ticket: 213
commit c096b8081deb0e1f50a77d8560dc691d45cc95ee
Author: Infus <[email protected]>
Date: Thu Jun 22 00:19:15 2017 +0200
Conditions Action: Fix activating conditions
Clear active conditions on hide