2.4.9.1-8-ge38cc00-alpha
Details
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FilenameWeakAuras-2.4.9.1-8-ge38cc00-alpha.zip
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Uploaded by
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UploadedJul 11, 2017
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Size3.40 MB
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Downloads1,485
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MD5283a62297ebfab1e605d8d2d841313d3
Supported WoW Retail Versions
- 7.2.5
Changelog
Changes since tag 2.4.9.1
commit e38cc00aeae7e3aee45812c24db65a7b6af346eb
Author: Kyle Buller <[email protected]>
Date: Tue Jul 11 22:26:47 2017 -0500
Register sounds with LibSharedMedia
commit af4d110c5033cc10363c31e9f4810d61113b7788
Author: Healarious <[email protected]>
Date: Sun Jul 9 12:42:50 2017 +0200
Moved twist of fate to its correct position
commit 7f485691f9eda005fe57434023ec3edcfc1feedf
Author: Infus <[email protected]>
Date: Sun Jul 9 12:04:53 2017 +0200
Fix Animations resetting Color set via Conditions
Similar idea as the previous commit.
Introduce two properties, Color and ColorAnim.
ColorAnim overrides Color if set. In the Animation set ColorAnim.
Resetting a Color animation is thus just calling ColorAnim with nil.
This kind of override/combination of properties between animations
and conditons should ideally be handled centrally instead of how
this patch implements it. This can be cleaned up at a later point.
Ticket-Nr: 945
commit 4eb52477de8492dfd427dffc936818f352f42687
Author: Infus <[email protected]>
Date: Sun Jul 9 11:34:47 2017 +0200
Add WA_DELAYED_PLAYER_ENTERING_WORLD to GCD trigger
If a gcd trigger is in "inverse" mode, we want the trigger
evaluated on login.
Github-Issue: 234
commit 1535b4e23a09cf1ffcce449d15e8e4997cf177d5
Author: Healarious <[email protected]>
Date: Sun Jul 9 07:17:25 2017 +0200
Moved Evangelism talent cooldown from holy priest to its correct place (disc pries)
commit 637839b895e7c229dbda5797170da197dd55a9c2
Author: Infus <[email protected]>
Date: Sat Jul 8 18:16:58 2017 +0200
Fix interaction between animations and anchoring
The animations used to save the position/anchor on start and
restored those on finishing the animation. Even if the animation
didn't actually touch the position.
This can clash with Anchoring, as there the anchor might not be
immediately available and thus set a bit later.
Fix that, by adding 3 different orthogonal properties to regions
via RegionProperties:
- SetAnchor, which sets the anchorFrame and the anchorPoints
- SetOffset, which sets a offset
- SetOffsetAnim, which sets a extra offset for animations
Thus, if a animation ends, all it has to do is SetOffsetAnim to 0,0.
That also means that we could add a xOffset/yOffset to the conditions
now.
This is slightly backwards incompatible for custom translate functions,
they no longer get the "real" offset but the "animation" offset passed
in. And they should no longer return the "complete" offset, but the
animation offset.
Keep the old code in the animtions for the tray animation. Those still
work as before. There seems to be a bit of wonkyness with those, but
that seems to match what they did before.
Ticket-Nr: 996
squash
commit fad9a861a5ee27845e5db4970185716a456f042c
Author: Infus <[email protected]>
Date: Sat Jul 8 16:34:27 2017 +0200
Fix missing postpone anchoring on auras
Part one of fixing:
Ticket-Nr: 996
commit 46b2cff4e01f8e25e5c8849e1dd338b3b80e8cc0
Author: Infus <[email protected]>
Date: Sat Jul 8 16:04:18 2017 +0200
Fix error on selection custom function
Ticket-Nr: 1003