2.1.0.7-26-gfe6210e-nolib
Details
-
FilenameWeakAuras-2.1.0.7-26-gfe6210e-nolib.zip
-
Uploaded by
-
UploadedAug 11, 2015
-
Size3.04 MB
-
Downloads68
-
MD5fd5f4ecc2c974ad452db46ad1841f708
Supported WoW Retail Versions
- 6.2.0
Changelog
Infus:
- Split up WeakAuras.pAdd and move it to the trigger system files
Only code change: The check for the trigger type being wrong went missing.
- Split up WeakAuras.Delete() and move parts to individual trigger systems
- BuffTrigger.lua Actually save the combatAuraFrame into WeakAuras.frames
- Move various functions to BuffTrigger.lua
The functions themselves are almost unchanged
Only relevant code change Instead of direct usage of db.tempIconCache in
BuffTrigger.lua use a wrapper function SetTempIconCache
- Split up LoadDisplay function and move them to the trigger system files
- WeakAuras.lua Fix indentation in load function
- Split up scheduled scans and move to the trigger system files
Instead of storing scheduled scans for cooldowns in a nested table,
store them in its own table.
- Move various functions to GenericTrigger
No logic changes, only e.g. paused => WeakAuras.IsPaused()
- Move CanHaveClones into individual trigger system files
- WeakAuras.lua Move CanHaveAuto into trigger system files
- WeakAuras.lua Move CanHaveDuration into the triggersystem files
No changes to code
- WeakAuras.lua Move CanGroupShowWithZero to individual trigger systems
No code changes in the actual code
- Add BuffTrigger.lua and GenericTrigger.lua
Split up WeakAuras.Modernize(). The code is moved without any changes.
- WeakAuras.lua Remove WeakAuras.RegisterMany
It was unused and called a non existing fnction
- WeakAuras.lua Comment on a few global variables
- WeakAuras.lua Clean up aliases for global functions
None of those functions were actually used
- Font Size for Icon and Aurabar
Harmonize max to what the text region is using, meaning switch from
max = 24 / max = 25 to softMax = 72.
- Cast Trigger: Add inverse option
Ticket-number: 344
- Update combat log trigger to include isOffHand and Multistrike
See http://wow.gamepedia.com/COMBAT_LOG_EVENT
I have tested multistrike for healing and damage and it worked.
Ticket-number: 350
- Don't show all buttons on loading finished (if the options are hidden)
Ticket-number: 360
Benjamin Staneck:
- add the remaining ones and add a local for _G
- list some globals so lua-linter-globals shuts up about them.
- Fix GenericTrigger.Rename()
loaded_events doesn't always contain the id on the first level. Also
rename the ids in the update_clients table.
Infus:
- Fix affected player being unknown sometimes.
As far as I can tell, sometimes after logging in GetUnitName returns
unknown for some players. So check directly before returning the name
if the name is equal to UNKNOWNOBJECT and then fix our cached name.
Ticket-number: 378
- Fix AssertMemberList not including the player on the first call
Ticket-number: 378
Benjamin Staneck:
- Avoid the creation of a new table for every WeakAuras.GetAuraTooltipInfo() call by avi90