2.1.0.7-27-g4073de8-nolib

Details

  • Filename
    WeakAuras-2.1.0.7-27-g4073de8-nolib.zip
  • Uploaded by
  • Uploaded
    Aug 12, 2015
  • Size
    3.04 MB
  • Downloads
    74
  • MD5
    10f2c1f91219e01e71379f499ed996c9

Supported WoW Retail Versions

  • 6.2.0

Changelog

Benjamin Staneck:
    - fix clones error
Infus:
    - Split up WeakAuras.pAdd and move it to the trigger system files
    Only code change: The check for the trigger type being wrong went missing.
    - Split up WeakAuras.Delete() and move parts to individual trigger systems
    - BuffTrigger.lua Actually save the combatAuraFrame into WeakAuras.frames
    - Move various functions to BuffTrigger.lua
    The functions themselves are almost unchanged
    Only relevant code change Instead of direct usage of db.tempIconCache in
    BuffTrigger.lua use a wrapper function SetTempIconCache
    - Split up LoadDisplay function and move them to the trigger system files
    - WeakAuras.lua Fix indentation in load function
    - Split up scheduled scans and move to the trigger system files
    Instead of storing scheduled scans for cooldowns in a nested table,
    store them in its own table.
    - Move various functions to GenericTrigger
    No logic changes, only e.g. paused => WeakAuras.IsPaused()
    - Move CanHaveClones into individual trigger system files
    - WeakAuras.lua Move CanHaveAuto into trigger system files
    - WeakAuras.lua Move CanHaveDuration into the triggersystem files
    No changes to code
    - WeakAuras.lua Move CanGroupShowWithZero to individual trigger systems
    No code changes in the actual code
    - Add BuffTrigger.lua and GenericTrigger.lua
    Split up WeakAuras.Modernize(). The code is moved without any changes.
    - WeakAuras.lua Remove WeakAuras.RegisterMany
    It was unused and called a non existing fnction
    - WeakAuras.lua Comment on a few global variables
    - WeakAuras.lua Clean up aliases for global functions
    None of those functions were actually used
    - Font Size for Icon and Aurabar
    Harmonize max to what the text region is using, meaning switch from
    max = 24 / max = 25 to softMax = 72.
    - Cast Trigger: Add inverse option
    Ticket-number: 344
    - Update combat log trigger to include isOffHand and Multistrike
    See http://wow.gamepedia.com/COMBAT_LOG_EVENT
    
    I have tested multistrike for healing and damage and it worked.
    
    Ticket-number: 350
    - Don't show all buttons on loading finished (if the options are hidden)
    Ticket-number: 360
Benjamin Staneck:
    - add the remaining ones and add a local for _G
    - list some globals so lua-linter-globals shuts up about them.
    - Fix GenericTrigger.Rename()
    loaded_events doesn't always contain the id on the first level. Also
    rename the ids in the update_clients table.
Infus:
    - Fix affected player being unknown sometimes.
    As far as I can tell, sometimes after logging in GetUnitName returns
    unknown for some players. So check directly before returning the name
    if the name is equal to UNKNOWNOBJECT and then fix our cached name.
    
    Ticket-number: 378
    - Fix AssertMemberList not including the player on the first call
    Ticket-number: 378
Benjamin Staneck:
    - Avoid the creation of a new table for every WeakAuras.GetAuraTooltipInfo() call by avi90