2.1.0.24
Details
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FilenameWeakAuras-2.1.0.24.zip
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Uploaded by
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UploadedApr 5, 2016
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Size3.36 MB
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Downloads77,925
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MD58cef7839eed19f09672b9491f9e710c8
Supported WoW Retail Versions
- 6.2.4
Changelog
tag 2.1.0.24
b99ec9e796998e995cee0482f7551ad700506d82
Benjamin Staneck <staneck@gmail.com>
2016-04-05 22:28:14 +0200
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InfusOnWoW:
- Various small fixes and features
* Load Conditions: Add mystic dungeons
* Add vehicle and hasVehicleUi load options
Ticket-number: 254
* Add glyph load option
Just a minimal text field, since legion is changing how glyphs work
anyway.
Ticket-number: 140
* Aurabar: Fix Spark being visible even if spark was not enabled
Ticket-number: 508
* Don't process load events before the auras have been added.
This broke by the preparation for the stop motion addon.
Ticket-number: 509
Infus:
- Circular Progress: Fix pulse animation
Scaling needs to scale the wedge too.
Ticket-number: 503
- Implement spark visibility option
Add options to hide the spark on full or empty progress.
Since the spark options are hidden by default this adds very little
clutter.
- Circular Progress: Full Progress should be start-end visible
So, this goes back to the very first version I wrote. Full progress
should be that the progress angle is equal to end angle.
I confussed myself by mainly testing with buff triggers. Those go
from full progress to no progress, thus confusingly but correctly
they must from full to empty and move in the opposite direction.
That is a clockwise buff trigger must move anti-clockwise.
So that a resource trigger going from empty to full moves in
clokcwise direction.
This changes behaviour, but that's better in the long run.
Ticket-number: 486
- Texteditor: Split combined texts after edit
If multiple auras (or a group) is selected, the texteditor combines
the text. This patch adds code that splits the code after editing
again.
Ticket-number: 419
- Fix aura trigger that use spellids after changing language
Some time ago, I added support for using spellids instead of spell names
to the aura trigger. Those spellids were only converted to spellnames
in Transmission.lua and thus on importing a aura.
That meant that changing the language wouldn't update the spell names
for those spellIds. By moving the code from Transmission.lua to
WeakAuras.Add we always do that and thus fix:
Ticket-number: 269
- Fix error on adding a trigger with a group selected
I'm not 100% sure that this is the right fix, but it seems inline
with what the other trigger_options are doing.
Ticket-number: 45
Benjamin Staneck:
- Revert "Backwards compat for 6.2.4; will be reverted on Thursday"
This reverts commit 9f764fb2d435eac290db831739548dbceb5e509b.
Infus:
- WeakAuras: Prepare for StopMotion Addon