2.2.1.5-10-g3070583
Details
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FilenameWeakAuras-2.2.1.5-10-g3070583.zip
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Uploaded by
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UploadedSep 29, 2016
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Size3.34 MB
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Downloads9,514
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MD5266c0dcc448a558340199b5ec8f323e8
Supported WoW Retail Versions
- 7.0.3
Changelog
Infus:
- Change how we assign frame levels to regions
- Always start at frame level 1
- Increase frame levels by 4 per region, so that each region
can use a few frame levels for its childrens
- In Aurabar make the child frame levels depend on the parent
frame level
In my tests with a group, all combinations of region types are
now work
Ticket-Nr: 743
- Fix dynamic groups not attached to their regions
In commit 2ba0799 I introduced some optimization to make editing huge
dynamic groups faster, since apparently SetPoint() is a far more
expansive operation in Legion than before.
That optimization was incorrect, and broke if a aura was e.g. moved
out of a dynamic group and into it again.
Fix that optimization by checking against what GetPoint() returns
Ticket-Nr: 680
Benjamin Staneck:
- also fallback to instance chat when using the smart announce function and in a lfd group
Infus:
- Rune of Power: Fix load condition
- Small change to circular progress flickering
While I couldn't reproduce the bug report, and scockah can no longer
either, since it is apparently related to low frame rates, this
change should have helped. Instead of using a very fast animation,
it manually sets the progress to 1.
Ticket-Nr: 632
- Animations: Don't createa a onFinihsed method for loops
As each onFinished function would catpure it's predecessorts, this
would end up keeping a stack of onFinished functions alive and thus
would slow down the garbarge collector.
Instead, don't create any garbarge.
Ticket-Nr: 724
- Templastes: Small tweak
- Fix trigger texts not updating
Ticket-Nr: 735