z6-release
Details
-
FilenameXLootGroup-z6-release.zip
-
Uploaded by
-
UploadedMay 3, 2012
-
Size28.69 KB
-
Downloads10,520
-
MD5c5b8b257d24bf165f1e626dd93cbbec1
Supported WoW Retail Versions
- 4.3.4
Changelog
tag z6-release
64bf0c718646a15f12055975bb19e8e2b9e1f2fd
Xuerian <sky.shell@gmail.com>
2012-05-03 22:22:29 -0400
Tagging z6 as release, marking transition from old Group to new.
--------------------
Xuerian:
- Adjust loot text one pixel downwards
- Force expire closed rolls with no matched winner after ten seconds
- Vary debugging group roles
- Fix variable assignment when guessing at a won roll we didn't see rolls for
- Move role icon option to tracking heading
- Include LFG in resuming rolls, handle win events when winner's roll was not found were captured
- Clear status text
- Re-show spark
- Fix DAMAGE to DAMAGER
- Properly expire orphaned rolls
- add /xlg opt/options to open options
- Add role_icon option/show role icons instead of (role)
- roll_width and roll_button_size options
- Update dimensions on config save
- Local copy of string.format
- Modify defaults
- Full coathanger mode on last idea. Make it functional.
- derp.
- More varied debug tests
- Properly set current roll as green if player choice is disenchant and someone else has selected greed
- Fix debug test when not in party
- And this is why we don't "fix TOCs" at 4am
- Update TOC/.pkgmeta for XTools update
- Add and (pretty much) finish Watch frames
- Hide spark at 1 instead of 3 seconds
- Add in some comments
- count(table) ...
- Move FancyPlayerName out again
- watch_enable option
- Add text_outline option, reorder options panel
- Cap leftward movement of bar sparks
- Add debug slash command (/xlgd, only available if running dev build)
- Match config group names to anchor names
- Handle frame scaling
- Add config panel (Scale doesn't do anything yet)
- Re-add watch_anchor, refactor anchor-roll_anchor, re-split CreateRollFrame and start()
- Updated XTools API usage, add /xlg reset
- Update LootEvents callback, remove error message
- Properly clear disenchant counter instead of unused button text
- Remove old texture
- Error checking for group loot events with invalid rtype
- Move button texts 1px to the right
- Move debug to bottom
- Adjust roll numbers by button offsets
- Commit textures
- Rename localization entry (The whole, single, one)
- Cut down to roll_anchor only
- Feature creep is ass. Preparing for compilation
- item to icon_frame in CreateBaseFrame
- anchor to roll_anchor toaster to watch_anchor
- Split CreateBaseButton out of CreateRollButton
- Force roll frames into a clear framelevel
- Fade pass button slightly, frame.de to frame.disenchant move bind text to icon
- Fade disabled roll buttons
- Fix AddPlayerLine and RollFrame.OnButtonEnter
- Add support for fake/test rolls "/xlg test"
- Fix not auto-hiding rows when expired
- Fix bar reskinning
- Generalize BarUpdate to bar.length bar.expires and bar.auto Split BaseFrame:Start() out of events.start()
- Split CreateBaseFrame and events out of CreateRollFrame
- Make #players indicator on roll button larger
- Split AddPlayerLine() out of OnButtonEnter
- Move SkinUpdate to addon setup
- Include the not-yet-existing LibLootEvents in .pkgmeta
- Tweak BOP text alignment
- Adjust LootEvents usage (again)
- Adjust TOC metadata
- Add LootEvents to TOC
- Localize anchor names
- Update usage of LootEvents
- Fix roll button mouseover issue
- Add mouseover list of who has rolled to roll buttons
- Localize print
- Add current players counter to roll buttons
- Adjust roll element positions
- Correctly add new frames to stack
- Show roll bars for rolls that started before addon loaded
- Refactor type to rtype
- properly update addon scoped skin
- Pull skin from XLoot if available
- Basic completion of roll frames
- Initial commit (Basic layout work done)