z6-release

Details

  • Filename
    XLootGroup-z6-release.zip
  • Uploaded by
  • Uploaded
    May 3, 2012
  • Size
    28.69 KB
  • Downloads
    10,520
  • MD5
    c5b8b257d24bf165f1e626dd93cbbec1

Supported WoW Retail Versions

  • 4.3.4

Changelog

tag z6-release
64bf0c718646a15f12055975bb19e8e2b9e1f2fd
Xuerian <sky.shell@gmail.com>
2012-05-03 22:22:29 -0400

Tagging z6 as release, marking transition from old Group to new.

--------------------

Xuerian:
    - Adjust loot text one pixel downwards
    - Force expire closed rolls with no matched winner after ten seconds
    - Vary debugging group roles
    - Fix variable assignment when guessing at a won roll we didn't see rolls for
    - Move role icon option to tracking heading
    - Include LFG in resuming rolls, handle win events when winner's roll was not found were captured
    - Clear status text
    - Re-show spark
    - Fix DAMAGE to DAMAGER
    - Properly expire orphaned rolls
    - add /xlg opt/options to open options
    - Add role_icon option/show role icons instead of (role)
    - roll_width and roll_button_size options
    - Update dimensions on config save
    - Local copy of string.format
    - Modify defaults
    - Full coathanger mode on last idea. Make it functional.
    - derp.
    - More varied debug tests
    - Properly set current roll as green if player choice is disenchant and someone else has selected greed
    - Fix debug test when not in party
    - And this is why we don't "fix TOCs" at 4am
    - Update TOC/.pkgmeta for XTools update
    - Add and (pretty much) finish Watch frames
    - Hide spark at 1 instead of 3 seconds
    - Add in some comments
    - count(table) ...
    - Move FancyPlayerName out again
    - watch_enable option
    - Add text_outline option, reorder options panel
    - Cap leftward movement of bar sparks
    - Add debug slash command (/xlgd, only available if running dev build)
    - Match config group names to anchor names
    - Handle frame scaling
    - Add config panel (Scale doesn't do anything yet)
    - Re-add watch_anchor, refactor anchor-roll_anchor, re-split CreateRollFrame and start()
    - Updated XTools API usage, add /xlg reset
    - Update LootEvents callback, remove error message
    - Properly clear disenchant counter instead of unused button text
    - Remove old texture
    - Error checking for group loot events with invalid rtype
    - Move button texts 1px to the right
    - Move debug to bottom
    - Adjust roll numbers by button offsets
    - Commit textures
    - Rename localization entry (The whole, single, one)
    - Cut down to roll_anchor only
    - Feature creep is ass. Preparing for compilation
    - item to icon_frame in CreateBaseFrame
    - anchor to roll_anchor toaster to watch_anchor
    - Split CreateBaseButton out of CreateRollButton
    - Force roll frames into a clear framelevel
    - Fade pass button slightly, frame.de to frame.disenchant move bind text to icon
    - Fade disabled roll buttons
    - Fix AddPlayerLine and RollFrame.OnButtonEnter
    - Add support for fake/test rolls "/xlg test"
    - Fix not auto-hiding rows when expired
    - Fix bar reskinning
    - Generalize BarUpdate to bar.length bar.expires and bar.auto Split BaseFrame:Start() out of events.start()
    - Split CreateBaseFrame and events out of CreateRollFrame
    - Make #players indicator on roll button larger
    - Split AddPlayerLine() out of OnButtonEnter
    - Move SkinUpdate to addon setup
    - Include the not-yet-existing LibLootEvents in .pkgmeta
    - Tweak BOP text alignment
    - Adjust LootEvents usage (again)
    - Adjust TOC metadata
    - Add LootEvents to TOC
    - Localize anchor names
    - Update usage of LootEvents
    - Fix roll button mouseover issue
    - Add mouseover list of who has rolled to roll buttons
    - Localize print
    - Add current players counter to roll buttons
    - Adjust roll element positions
    - Correctly add new frames to stack
    - Show roll bars for rolls that started before addon loaded
    - Refactor type to rtype
    - properly update addon scoped skin
    - Pull skin from XLoot if available
    - Basic completion of roll frames
    - Initial commit (Basic layout work done)

Additional Files

Type Name Size Uploaded Game Version Downloads
13.01 KB May 3, 2012 4.3.4 93