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Curse Client 4.0.1.98, Microsoft Windows NT 6.1.7600.0
3.1.1 Release
My Party-Frame has it's members not ordered , overlapping, their targets spread out aswell.
I was messing around with the Party option with the Anchor on the left in the Xperl options-window. Standard the anchor of the party-frame is set to TOP - i changed it to bottom and left but when i chose RIGHT -> it messed up / overlapped the frames of my party members. the anchor was at the left corner of the screen when it happened , sothe frames had no way to be moved to.
Ace3 - Release-r981 Atlas - Atlas v1.17.2 Atlasloot Enhanced - v5.11.07 Auctioneer - Auctioneer Suite 5.9.4961 ButtonFacade - 4.0.340 ButtonFacade: Caith - 4.0.62 Carbonite - 4.012 CooldownCount - v3.3 Crap Away! - Crap Away! 1.4 CurseProfiler 2.0 - v47 Deadly Boss Mods - Deadly Boss Mods 4.64-r4605 Dominos - 1.20.0 DrDamage - 1.7.8_release Elkano's BuffBars - 2.2.5 - r150 GatherMate - v.1.25 GatherMate_Data - v2.25 Grid - 1.40000.1370 Group Calendar 5 - 5.3 IceHUD - 1.7.3.7 LibBabble-Inventory-3.0 - 4.0-release5 LibDualSpec-1.0 - v1.4 LibStatLogic-1.1 - r93 LibStub - 1.0 LibTipHooker-1.1 - r12 MikScrollingBattleText - v5.5.91 Omen Threat Meter - v3.0.11 OneBag3 - v3.3.12 OneBank3 - v3.3.9 Outfitter - 5.0.3 PallyPower - v4.0.17 Peggle - Peggle Addon for WoW v1.02c Postal - v3.4.5 Power Auras Classic - 4.5 (fixed) Prat 3.0 - 3.4.12 Quartz - 3.0.4 Rare Spawn Overlay - Rare Spawn Overlay 4.2.40000 RatingBuster - 1.6.2 Recount - v4.0.1d release RecountDeathTrack - v4.0.1 release RecountHealAndGuessedAbsorbs - 1.4 RecountThreat - v4.0.1 release Routes - v1.3.0-1-gda7b053 SexyCooldown - v0.6.18 SilverDragon - v2.4.1 simpleMinimap - v40000-3 Skinner - b4.13241.2 Tidy Plates - 5.14.1 Tidy Plates: Threat Plates - 3.0.4 X-Perl UnitFrames - 3.1.1 Release
this was broken by 4.0.3 and will have to be fixed
Yup, I have a bug with my party as well that's probably related.
more information
From Shefki Blizzard changed the behavior of the unit watch state handlers. The OnShow function that used to "notify" us when units changed isn't called if the frame is already shown.
It's nothing to do with UnitWatch for X-Perl. X-Perl uses a state header for party frame, but pre-creates all the frames. That's not a problem.
The bug is that they removed this line in SecureGroupHeaders.lua(184):
unitButton:ClearAllPoints();
from before the unit frames are anchored. So, now they get double anchored, which can lock frames into wierd positions with the anchors fighting each other of the new anchor point is not the same as the old one. I'll have to see what's doable when I can re-produce it myself. Kinda limited on actions because it's all secure code.
you can reproduce it with /reloadui that will mess up party frame every time
Fixed
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