X-Perl UnitFrames
Patch 6.0.3 compatibility and future of X-Perl
Use latest alpha from WoWAce for using in Patch 6.0.3
http://www.wowace.com/addons/xperl/files/
May still has problems but for most cases it should be working(at least was tested on beta), if not, clearing old setting by killing(and backup) XPerlxxxxxxx.lua in the WTF directory of your WoW installlation and try again with fresh new default setting, thanks your patience.
If still someone want to help Zeksie for he earns his donates from X-Perl then that's fine for Zek and X-Perl, but seems like it's time to cut him out as no one want to help X-Perl anymore (as many of users already heard about the mess of this poor addon), I guess.
I don't know X-Perl will still be continue or not(it's highly possible it won't be, as the new maintainer Resike continued the developing and forked to Z-Perl, and he said he won't abandon his addons), I won't force everyone should must to use Resike's one at this point, as his Z-Perl isn't stable yet, and for some reasons, I don't think he want to port his fixes back to X-Perl as he knows about how Zek did about his addons and everyone who helped Zek to maintaining this poor addon...and, of course...X-Perl may broken again when next time Blizzard's patches released..... /sigh
(At this point, I won't force everyone who used X-Perl to go Z-Perl until it's more stable than now, feel free to use Z-Perl or other Unitframe addons if you want, and do NOT hold your breathe about X-Perl too much, too. I already lost my hope on X-Perl, at least I can trust Resike and Z-Perl now...)
Sincerely,
PlayerLin - Maintainer of X-Perl but not a proper skilled coder, just a locale translator and do some shitty PRs. :(
Bug Reporting
Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.
Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.
Introduction
Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.
- Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
- HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
- Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
- Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
- Raid Target icon support for Target, Target's Target, MT Targets.
- Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
- In-combat indicators for all units.
- 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
- Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
- Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
- Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
- Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.
Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.
MT Targets
Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.
Casting Monitor
(WORK IN PROGRESS)
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.
All bars can be re-sized in X-Perl main options (Monitor section).
Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.
Raid Admin
(WORK IN PROGRESS)
Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).
Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.
Grim Reaper
Removed from X-Perl, but continues as it's own standalone Ace mod.
[http://www.wowace.com/projects/grim-reaper/]
More Buffing Features
Can be found in my new universal buffing mod, ZOMGBuffs
Is there any way to change the tinge of the health bar as it begins to empty? As in I take damage and the green health bar shrinks, leaving in its place the empty-health bar which takes on a lighter green color. My problem is that when I glance down at my health in combat, the contrast between the green health and the light green empty health bar is not enough for me to easily read. Is there a way to change that color?
<in C code>: ?
<in C code>: in function `CreateFrame'
Interface\FrameXML\SecureTemplates.lua:774: in function <Interface\FrameXML\SecureTemplates.lua:729>:
Interface\FrameXML\SecureTemplates.lua:1216: in function `SecureGroupPetHeader_Update':
Interface\FrameXML\SecureTemplates.lua:1043: in function <Interface\FrameXML\SecureTemplates.lua:1041>:
1x XPerl_RaidHelper-3.0.8 Release\XPerl_RaidHelper.lua:373: attempt to index upvalue 'conf' (a nil value)
XPerl_RaidHelper-3.0.8 Release\XPerl_RaidHelper.lua:724: in function `XPerl_EnableDisable'
XPerl_RaidHelper-3.0.8 Release\XPerl_RaidHelper.lua:687: in function <...terface\AddOns\XPerl_RaidHelper\XPerl_RaidHelper.lua:685>
Locals:
pendingTankListChange = nil
conf = nil
OnUpdate = <function> @ XPerl_RaidHelper\XPerl_RaidHelper.lua:613:
Registration = <function> @ XPerl_RaidHelper\XPerl_RaidHelper.lua:663:
"Added Role icons to top of name frame."
When I'm in a party, I have it set so that only my buffs show up in the party unit frames. So for example, I see my Rejuv but not another Druid's. I like this behavior.
I have the raid frames configured as closely to this as I can get them, except it's not really the same. My raid frames are showing any buff that I *could* cast, whether I'm the one who cast it or not (it also shows Renew for some reason, which I can't cast, but I figure this is probably because it's of general interest to healers). Until now, this has been fine, but now my raid has another Resto Druid and it's sort of annoying not being able to tell which Rejuvs are mine without clicking the raid frame and checking the target frame. Is there some way to configure X-Perl to show only *buffs cast by me* in the raid frames, like it can in the party frames? If this isn't something that is supported, is it something I can do relatively easily by modifying the add-on files?
but first a statement: i love x-perl... been using it for god knows how long, wont give it up. thank you :)
now question:
i am wondering about a possible function. someone told me "lunarsphere" basically turns your action bar into spheres... i would like to do that with my party and raid icons AND have them moveable. can i do this with X-Perl? if not, is it possible to make it happen? AND if not... is there a way that i can maybe use photoshop to make new party icons or something.. (i dont know).
i really dont want to give up X-perl as it works so well with everything else i use but the squares are starting to get to me lol.
Thanks
~Shay
I looked for an option to turn this on? Idk... kinda would like it back w/o having to down load another addon to do this.
"Mana Values" still showing up on my player frame when it's disabled. Anyone know how to fix this issue?
I'm not sure if this is the correct section to post this, but I wanted to ask if there is a way to manually select which buffs will be shown as "big buffs" on the target frame or if there is a way to completely hide "standard buffs" let's say Power Word: Fortitude for a priest while in combat. It's mainly because I like the big buffs feature very much, but I want to be able to concentrate on the short time buffs (like HoTs, shields etc.) and not have my UI covered with useless gigantic icons of 1h duration buffs.
(Note: until now I didn't mind that much because I played on my druid which doesn't have so many buffs, but now I tried my priest it gets really annoying. Oh, and I think it's obvious I'm a healer).
Thank you in advance for any help.
LFGFrame\UI-LFG-ICON-PORTRAITROLES.blp
It contains the small role icons. Unfortunately, they are all-in-one.
My suggestion to cut them by 20x20 and put in place of PvP icon, when character is in dungeon.
Most convenient place, IMO, since PvP flag reset immediately when you enter instance, and outside instance role flags are mostly meaningless.
BTW, a bug. Whatever role *you* are, currently icon says you're DD.