r20091003053603
Details
-
FilenameYssInstanceMaps-r20091003053603.zip
-
Uploaded by
-
UploadedOct 3, 2009
-
Size714.36 KB
-
Downloads147
-
MD52f5a45b8f90d74326f0df68b4b9806ae
Supported WoW Retail Versions
- 3.2.0
Changelog
yssaril:
- fix some animation stuff (what was i thinking and how the hell did it work correctly on the live server (works great on the ptr now buggy on live though sigh))
zones will now show up even if they arent listed in Babble Zone (will just show the English name)
- fix Culling of Strath bosses
and guessed boss locations for the 3.3 dungeons
- move art into the art subfolder
add the WorldMap frame textures since they are being changed in 3.3
add 3.3 maps and dummy bosses
- call the skull on login to make sure that the skull model is cached
- added support for the default blizzard map
if you don't have the ghostly Skull pet you only get a static skull texture since there is no way to load the skull unless you have it cached (you will if you have it as pet
- remove
- add difficulty names instead of just using the internal numbers
rearranged loot layout flow
also started adding localizations
- fix pkgmeta
- fix hardmode part of the miner and reran miner
- first attempt to switch over to my own mined set
- fix toc
- initial miner run
- lets make our own PT instance loot set miner. At least till PT gets updated
- add the itemSubType to the description of the loot
- simplify and fix the drycoded loot sort function
- drycode new item sort function
- reduce the 3 dropdown OnClick functions to one
- renamed the swirl textures to something more descriptive
- fixed multiset loot tables
fixed loot table show animation
- realign text in the LootWidget some
- remove AceDBOptions lib don't need it (may never need it)
- fix .pkgmeta
- ITS ALIVE (finaly got the loot display to work and work smoothly)
- add LPT to pkgmeta
- Make the loot frame zoom in/out from the clicked skull (dry code should look cool (i hope))
fix layout for 3 types of loot
- initial commit