r20091109070643-nolib
Details
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FilenameYssInstanceMaps-r20091109070643-nolib.zip
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Uploaded by
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UploadedNov 9, 2009
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Size51.01 KB
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Downloads21
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MD51da579dbed195fce47d63cf99b289266
Supported WoW Retail Versions
- 3.3.0
Changelog
Yssaril:
- fic lootframe going AWOL if the show animation is played while the map is being hidden
- forgot to add LDB oops
- update .pkgmeta to not include the tga versions of the arrow files
- add left and right arrows to the loot page (to be used with multibosses)
- since we are no longer sorting in game our update function is alot simpler and we can clean out old unneeded code
- the ItemQuery will now also return which item it updated
- remove debug code from LootWidget (oops)
- use the presorted data from the miner instead of having to sort it ourselves currently breaks multiboss support though
- fix miner to also sort by class :) and rerun miner
- adjusted miner to presort the loot id's and reran the miner
- added Toravon the Ice Watcher and adjusted all the VoA boss location (new locations need to be verified)
- update loot
- add a progressbar to the loot frame this indicates how how many items are left to be retrieved from the server.
max times between bar update is the timeout between item queries. min time depends on how fast the server responds
- make sure we always fire the last update on Query even if it timed out
- the auto query will now resort the loot as appropriate (without reseting the scrollarea woot) just need to add a progressbar now
- integrate itemquery with the loot display (still need to play with how i want the integration to work when its done)
- add a widget update function
- we have a working item scanner that doesn't DC us WOOT still need to tie it in with our display though
- started working on an Item Query system
- add 8th floor to ICC
- convert tga files to blp files (tga are still in the repo but will not get packaged)
- rerun miner to record number of kills
- adjust miner to record numkills per loottype
- clean up a bit
- reorganize and rename some files to make more sense
unknown:
- lets keep using the blizzard provided frame instead of reusing the old one
fix for loot window being blank if its parent was hidden and then reshown
- add the locale table to our data_access lua file
- oops never noticed that the loot widgets didn't release properly
- integrate the GetBossLoot function with the GetLoot function
- drycode to make it work on live
- fix loot display combines loot for all bosses if its a multiboss
todo: add dropdown for multibosses to select subboss
- redo the miner instead of scraping wowhead for all the info we use it to scrape the loot only bosses references are hardcoded
fix last comit as well
- finish converting to the new addon table in 3.3
- added in bosslocations some i think are spot on some are just guesses based on map name and location please contact me via a ticket if any are worng
- do not summon the skull if you are flying (oops) and also delay it till you first open the map
- fix some drycoding mistakes
- fix miner and rerun
- finish removal of LibPT in main code <Dry Code>
- ** WARNING **
this breaks the addon atm till i have time to finish getting rid of PT in the main code
get rid of our libPT dependency
should make loot access and display alot easier especially with special bosses like the Opra event
yssaril:
- remine data from ptr
- change miner to ptr.wowhead.com
- add IC boss locations
- add the icecrowncitadel maps
- yay blizzard added level names to globalstrings.lua makes things much easier
also make oculus 4 levels instead of 0-4
- properly fix the model scalling issues without it impacting the hover animation
- fix some instance data
- run miner
- update miner to be able to fix wowhead missspellings /sigh
- make sure that the boss frames are always on top (force 10 levels above parent atm)
- fix some animation stuff (what was i thinking and how the hell did it work correctly on the live server (works great on the ptr now buggy on live though sigh))
zones will now show up even if they arent listed in Babble Zone (will just show the English name)
- fix Culling of Strath bosses
and guessed boss locations for the 3.3 dungeons
- move art into the art subfolder
add the WorldMap frame textures since they are being changed in 3.3
add 3.3 maps and dummy bosses
- call the skull on login to make sure that the skull model is cached
- added support for the default blizzard map
if you don't have the ghostly Skull pet you only get a static skull texture since there is no way to load the skull unless you have it cached (you will if you have it as pet
- remove
- add difficulty names instead of just using the internal numbers
rearranged loot layout flow
also started adding localizations
- fix pkgmeta
- fix hardmode part of the miner and reran miner
- first attempt to switch over to my own mined set
- fix toc
- initial miner run
- lets make our own PT instance loot set miner. At least till PT gets updated
- add the itemSubType to the description of the loot
- simplify and fix the drycoded loot sort function
- drycode new item sort function
- reduce the 3 dropdown OnClick functions to one
- renamed the swirl textures to something more descriptive
- fixed multiset loot tables
fixed loot table show animation
- realign text in the LootWidget some
- remove AceDBOptions lib don't need it (may never need it)
- fix .pkgmeta
- ITS ALIVE (finaly got the loot display to work and work smoothly)
- add LPT to pkgmeta
- Make the loot frame zoom in/out from the clicked skull (dry code should look cool (i hope))
fix layout for 3 types of loot
- initial commit