Traditional Chinese

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  • %H:%M
  • %I:%M
  • %I:%M:%S
  • %I:%M:%S %p
  • %M:%S
  • %X
  • active
  • addFilter
  • addWatch
  • Amount
  • AmountDots
  • begins
  • blacklist
  • blackListSpell
  • BLOCK
  • braceAmount
  • braceAmountDots
  • braceColors
  • braces
  • braceSchoolText
  • broke
  • casts
  • ChatFrame
  • clickToDelete
  • clickToDeleteSpell
  • clickToToggle
  • colorAmount
  • colorAmountBraces
  • colorAmountDotBraces
  • colorByClass
  • colorSchoolText
  • colorSchoolTextBraces
  • COMBATLOG_OBJECT_AFFILIATION_MINE
  • COMBATLOG_OBJECT_AFFILIATION_OUTSIDER
  • COMBATLOG_OBJECT_AFFILIATION_PARTY
  • COMBATLOG_OBJECT_AFFILIATION_RAID
  • COMBATLOG_OBJECT_CONTROL_NPC
  • COMBATLOG_OBJECT_CONTROL_PLAYER
  • COMBATLOG_OBJECT_FOCUS
  • COMBATLOG_OBJECT_MAINASSIST
  • COMBATLOG_OBJECT_MAINTANK
  • COMBATLOG_OBJECT_NONE
  • COMBATLOG_OBJECT_RAIDTARGET1
  • COMBATLOG_OBJECT_RAIDTARGET2
  • COMBATLOG_OBJECT_RAIDTARGET3
  • COMBATLOG_OBJECT_RAIDTARGET4
  • COMBATLOG_OBJECT_RAIDTARGET5
  • COMBATLOG_OBJECT_RAIDTARGET6
  • COMBATLOG_OBJECT_RAIDTARGET7
  • COMBATLOG_OBJECT_RAIDTARGET8
  • COMBATLOG_OBJECT_REACTION_FRIENDLY
  • COMBATLOG_OBJECT_REACTION_HOSTILE
  • COMBATLOG_OBJECT_REACTION_NEUTRAL
  • COMBATLOG_OBJECT_TARGET
  • COMBATLOG_OBJECT_TYPE_GUARDIAN
  • COMBATLOG_OBJECT_TYPE_NPC
  • COMBATLOG_OBJECT_TYPE_OBJECT
  • COMBATLOG_OBJECT_TYPE_PET
  • COMBATLOG_OBJECT_TYPE_PLAYER
  • contextMenu
  • create
  • Crit
  • Crush
  • DAMAGE_SHIELD
  • DAMAGE_SHIELD_MISSED
  • DAMAGE_SPLIT
  • desc_addFilter
  • desc_deleteFilter
  • Desc_outputFrame
  • Desc_PowerTypes
  • Desc_ResultString
  • desc_SPELL_PERIODIC_DRAIN
  • desc_SPELL_PERIODIC_ENERGIZE
  • desc_SPELL_PERIODIC_LEECH
  • Dest
  • Destination
  • Dispel
  • Dissipated
  • Dot
  • DROWNING
  • EnableWhitelist
  • ENCHANT_APPLIED
  • ENCHANT_REMOVED
  • enemies
  • ENVIRONMENTAL_DAMAGE
  • Evade
  • events
  • extraAttack
  • failed
  • FALLING
  • FATIGUE
  • filters
  • FIRE
  • FlyOutTT
  • Glancing
  • guardian
  • Heal
  • instantkill
  • Interrupt
  • LAVA
  • leftClick
  • markCrits
  • off
  • on
  • otherColors
  • outputFrame
  • outsider
  • overhealing
  • overkill
  • PARTY_KILL
  • postTimestamp
  • Prefix
  • preTimestamp
  • quickButtons
  • RANGE_DAMAGE
  • RANGE_MISSED
  • refilter
  • Regen
  • Remove watch from (Yurr)CombatLog
  • Resurrect
  • SchoolText
  • ShowOverhealing
  • ShowOverkill
  • ShowPowerType
  • ShowResultString
  • ShowSchoolText
  • SLIME
  • Source
  • Spell
  • SPELL_AURA_APPLIED
  • SPELL_AURA_APPLIED_DOSE
  • SPELL_AURA_BROKEN
  • SPELL_AURA_BROKEN_SPELL
  • SPELL_AURA_REFRESH
  • SPELL_AURA_REMOVED
  • SPELL_AURA_REMOVED_DOSE
  • SPELL_BUILDING_DAMAGE
  • SPELL_BUILDING_HEAL
  • SPELL_CAST_FAILED
  • SPELL_CAST_START
  • SPELL_CAST_SUCCESS
  • SPELL_CREATE
  • SPELL_DAMAGE
  • SPELL_DISPEL
  • SPELL_DISPEL_FAILED
  • SPELL_DRAIN
  • SPELL_DURABILITY_DAMAGE
  • SPELL_DURABILITY_DAMAGE_ALL
  • SPELL_ENERGIZE
  • SPELL_EXTRA_ATTACKS
  • SPELL_HEAL
  • SPELL_INSTAKILL
  • SPELL_INTERRUPT
  • SPELL_LEECH
  • SPELL_MISSED
  • SPELL_PERIODIC_DAMAGE
  • SPELL_PERIODIC_DRAIN
  • SPELL_PERIODIC_ENERGIZE
  • SPELL_PERIODIC_HEAL
  • SPELL_PERIODIC_LEECH
  • SPELL_PERIODIC_MISSED
  • SPELL_RESURRECT
  • SPELL_STOLEN
  • SPELL_SUMMON
  • spellColors
  • suffix
  • Summon
  • SWING_DAMAGE
  • SWING_MISSED
  • Timestamp
  • UNIT_DESTROYED
  • UNIT_DIED
  • UNIT_DISSIPATES
  • unitColors
  • Watch in (Yurr)CombatLog
  • WhatIsYurrCombatLog
  • whitelist
  • whitelistSpell

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