ZOMGBuffs
All in one buffing mod for all classes, overview of important raid buffs and instant access rebuff on right click.
Main Mod
- Responsible for loading class specific modules.
- Has FuBar/Minimap icon for options menu (Sorry, I just don't like Waterfall at all), and info tooltip.
- Single click minimap icon to quickly enable/disable auto-buffing.
- Raid popup list with complete buff overview (just mouseover the floating ZOMG icon).
- Highlights missing buffs for whole raid at a glance.
- Shows time remaining on your buffs on whole raid.
- Allows instant rebuff with Right-Click as assigned by seperately loaded modules, without having to muck around finding the player in the raid frames.
- Shows in-combat reminder (swirly thing around icon) if someone needs a rebuff mid-fight.
- Auto Buy reagents to defined levels.
Self Buffs
- Handles all self buffing needs including temporary weapon enchants and poisons.
- Can remind you in-combat when something needs rebuffing.
- Special cases to auto buff Crusader Aura for paladins when mounted, and aspect of cheetah for hunters in cities.
Buff Teh Raid
- Group class buffing module for raid buffs (Mana, Kings, Stamina etc).
- Allows you to define which groups you're responsible for.
- Enable or Disable buffs by clicking on the minimap tooltip for that buff.
- Selective buffing for single target raid buffs such as Thorns or Amplify/Dampen Magic.
- Unique Buff Tracking icon for Earth Shield, Fear Ward, Hand of Freedom and Hand of Sacrifice, which allows you to keep close watch on these buffs and easily recast with a click.
Common Behaviour for Buffing modules
- Manually casting a buff will be remembered (with a few exceptions which shouldn't) as the new required auto buff.
- Click the tooltip sectoin for that mod will cycle through buffs.
- Shift Clicking the tooltip section for that mod will remove it's entry from the template.
- Template save/load/conditionals.
- Simple mousewheel rebuffing in one common interface.
- Simple Right-Click rebuffing of your defined buffs for whichever module you have loaded.
- Definable pre-expiry rebuff setting.
- Options to not buff when:
- Not everyone in raid is present (definable to a % of people present).
- Not everyone in a party is present.
- You are resting.
- You are low on mana.
- You have the Spirit Tap buff (geiv mana regen!).
Thanks
As always, many thanks to our tireless raid leader for ignoring me going AFK at various points to fix some problem. And to our Paladins, without whom this mod would not have been possible without their constant downloading and re-downloading of early alphas.
Donations
While donations are not ever expected they do help, and recent donations by a kind few are one of the reasons I have returned at this time to resume work on this and other mods. Please do consider how worthwhile ZOMGBuffs is to you and help to continue it's support into the future.
PayPal: [email protected]
Is there any kind of fix tor this? :(
Happy healing :P
Thanks a lot, of coarse I'm using localized client "RU"
I've changed string - ["FIND_FLASK"] = "^Flask of " in the localization.lua file to localized one and all works now, but i'm not sure why elixir works without localization. Or it's not about this?
Utriel, well thats wired, elixirs work but flasks don't? the scanning relies on pattern matching so if you don't use a enUS, frFR or zhCN client it will most probably not work at all for you (as of the current state of the translations)
Hello there,
I don't know why, but when I flag to see Flask I see only empty black box (new column) but nothing there. If a player you potion or elixir there will be icon, but if he drink a flask nothing appears and if not too.
Is it bug or I miss some option?
Thanks in advance. Addon is great :)
willi2, please try r55, i think i fixed that.
There are still some poisons which are not added yet. I'm sure of the last but one deadly and instant poison, but there could be more than this. Please tell me if I am right or not. And if its not right tell me my wrong use of ZomgBuff^^
Why isn't the Slow Fall buff integrated ?
As a warlock, I keep forgetting to put my Spell stone on my sword. >.>
I noticed on my rogue that there was an option to set poisons and what nots. Would it be terribly difficult to add that functionality to warlocks and their stones? :)
I have already chosen "single always" option, but this doesn't work.
Thank you.