PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
In reply to nebula169: That would be amazing! I think the ability to share configs will really make this easier for others to get into. This AddOn is criminally underrated (relatively speaking, compared to other UF AddOns) and is imo the best for customization. :)
Can i copy/paste my unit frames layout from my Cataclysm save to my Retail save?
In reply to sergeantracoon: Retail and Cata are the same version of PitBull4 so it'll probably be okay. Keep a copy of the retail savedvars as backup just in case, though
In reply to nebula169: where are the profiles saved? tried to copy over the whole install file but nothing changed
Sorry! I've been super neglectful keeping up with Classic/SoD, but it should be good to go with the v4.3.16-vanilla release. Let me know if anything is still not working properly or is missing.
In reply to nebula169: Thanks a lot for your time mate! Works fantastic from what I experienced so far \o/
Hi Dev Team,
Could we have an update for the latest Classic Era Game Version of 1.15.2?
Would be awesome as we many use PitBull exclussively :)
Thanks a lot in advance!
Looking to get the Cataclysm update, eta?
Is Pitbull Unit Frames up to date I noticed that the game version is 10.2.0 but when I run vuhdo and Pitbull Unit frames during the Fyrakk fight I get 2 frames a second during the ball phase only when I disabled both of them I didn't get this issue. But I noticed that this version was an older version from the current patch that is out compared to Vuhdo because Vuhdo had 10.2.5.
Is there a way to get frames to hide when the Override Bar, Vehicle UI and Pet Battle UI are up? Love the addon, but couldn't seem to find these options.
How to track group number inside lua-codes?
I'm having some issues since the launch of hardcore servers. When I log in it wont show frames for my target or party members. (Player and pet frame works)
I have to go into settings and disable, and enable them again for them to show!
Happens after every login or reload.
UPDATE: Creating a new profile solved the issue, so probably something corrupt with my saved profiles.
In reply to AwaynTV: I'm having the same problem. Creating a new profile that matches the settings I have built up over years would be a horrible job. I may have to tho, just take the settings and get on with it.
after 10.1.5 update Shadow priest's alt.mana isn't show
Same as previous, not sure the cause. but lots of errors with Pitbull since last patch. In particular it errors out and portraits and bars become visually corrupted if I enter a party with none of the party members nearby. Having everyone close and reloading the UI, it temporarily resolves.
Yessss been hoping for an update :D thank you!
Hi there!
I'm back after 2 years of not playing. Really happy that PitBull is still alive, have been using it for so many years.
Now, lately having some issues, not definitely sure if there is something wrong on my side, or...
When activating PitBull as the only addon, I get an lua error when opening/closing the Blizz Edit Mode.
2x FrameXML/BuffFrame.lua:374: attempt to compare number with nil
[string "@FrameXML/BuffFrame.lua"]:374: in function `RefreshCollapseExpandButtonState'
[string "@FrameXML/BuffFrame.lua"]:387: in function `UpdateAuraButtons'
[string "@FrameXML/EditModeManager.lua"]:1797: in function `RefreshAuraFrame'
[string "@FrameXML/EditModeManager.lua"]:1523: in function `OnEditModeEnter'
[string "@FrameXML/EditModeManager.lua"]:172: in function `EnterEditMode'
[string "@FrameXML/EditModeManager.lua"]:196: in function <FrameXML/EditModeManager.lua:194>
[string "=[C]"]: in function `Show'
[string "@FrameXML/UIParent.lua"]:2915: in function `SetUIPanel'
[string "@FrameXML/UIParent.lua"]:2719: in function `ShowUIPanel'
[string "@FrameXML/UIParent.lua"]:2623: in function <FrameXML/UIParent.lua:2619>
[string "=[C]"]: in function `SetAttribute'
[string "@FrameXML/UIParent.lua"]:3225: in function `ShowUIPanel'
[string "*GameMenuFrame.xml:94_OnClick"]:2: in function <[string "*GameMenuFrame.xml:94_OnClick"]:1>
Locals:
self = BuffFrame {
0 = <userdata>
hasInitializedForEditMode = false
isHighlighted = false
UpdateMagnetismRegistration = <function> defined @FrameXML/EditModeSystemTemplates.lua:594
GetSnapOffsets = <function> defined @FrameXML/EditModeSystemTemplates.lua:479
GetSettingValue = <function> defined @FrameXML/EditModeSystemTemplates.lua:320
systemInfo = <table> {
}
AuraFrame_OnLoad = <function> defined @FrameXML/BuffFrame.lua:152
isInEditMode = false
OnDragStart = <function> defined @FrameXML/EditModeSystemTemplates.lua:652
CanBeMoved = <function> defined @FrameXML/EditModeSystemTemplates.lua:644
dirtySettings = <table> {
}
downKeys = <table> {
}
settingMap = <table> {
}
hasActiveChanges = false
UpdateSystemSettingIconPadding = <function> defined @FrameXML/EditModeSystemTemplates.lua:1566
UpdateTemporaryEnchantments = <function> defined @FrameXML/BuffFrame.lua:411
OnDragStop = <function> defined @FrameXML/EditModeSystemTemplates.lua:662
SetScale = <function> defined @FrameXML/EditModeSystemTemplates.lua:95
snappedFrames = <table> {
}
IsInDefaultPosition = <function> defined @FrameXML/EditModeSystemTemplates.lua:648
GetSelectionOffset = <function> defined @FrameXML/EditModeSystemTemplates.lua:431
IsVerticallyAlignedWithFrame = <function> defined @FrameXML/EditModeSystemTemplates.lua:396
settingsDialogAnchor = <table> {
}
ResetToDefaultPosition = <function> defined @FrameXML/EditModeSystemTemplates.lua:216
ConvertSettingDisplayValueToRawValue = <function> defined @FrameXML/EditModeSystemTemplates.lua:159
GetScaledSelectionSides = <function> defined @FrameXML/EditModeSystemTemplates.lua:423
SetSnappedToFrame = <function> defined @FrameXML/EditModeSystemTemplates.lua:505
SelectSystem = <function> defined @FrameXML/EditModeSystemTemplates.lua:622
savedSystemInfo = <table> {
}
UseSettingAltName = <function> defined @FrameXML/EditModeSystemTemplates.lua:342
IsHorizontallyAlignedWithFrame = <function> defined @FrameXML/EditModeSystemTemplates.lua:402
ClearDirtySetting = <function> defined @FrameXML/EditModeSystemTemplates.lua:195
IsInitialized = <function> defined @FrameXML/EditModeSystemTemplates.lua:295
UpdateSystemSetting = <function> defined @FrameXML/EditModeSystemTemplates.lua:1570
Update = <function> defined @FrameXML/BuffFrame.lua:363
UpdateClampOffsets = <function> defined @FrameXML/EditModeSystemTemplates.lua:135
UpdateSystemSettingOrientation = <function> defined @FrameXML/EditModeSystemTemplates.lua:1465
MarkAllSettingsDirty = <function> defined @FrameXML/EditModeSystemTemplates.lua:187
GetScaledSelectionCenter = <function> defined @FrameXML/EditModeSystemTemplates.lua:409
UpdateSystemSettingIconSize = <function> defined @FrameXML/EditModeSystemTemplates.lua:1561
SetScaleBase = <function> defined =[C]:-1
HasActiveChanges = <function> defined @FrameXML/EditModeSystemTemplates.lua:312
SetPoint = <function> defined @FrameXML/EditModeSystemTemplates.lua:125
GetScaledCenter = <function> defined @FrameXML/EditModeSystemTemplates.lua:416
ClearHighlight = <function> defined @FrameXML/EditModeSystemTemplates.lua:602
systemNameString = "Buffrahmen"
DoesSettingDisplayValueEqual = <function> defined @FrameXML/EditModeSystemTemplates.lua:336
OnLoad = <function> defined @FrameXML/BuffFrame.lua:287
ClearAllPointsBase = <function> defined =[C]:-1
UpdateDisplayInfoOptions = <function> defined @FrameXML/EditModeSystemTemplates.lua:1428
AddSnappedFrame = <function> defined @FrameXML/EditModeSystemTemplates.lua:491
OnEditModeEnter = <function> defined @FrameXML/EditModeSystemTemplates.lua:632
settingDisplayInfoMap = <table> {
}
ProcessMovementKey = <function> defined @FrameXML/EditModeSystemTempl
So, just wondering, if anyone else has experienced similar issues and if there is a way to fix it, as it seems to also happen infight in certain situations, which is really annoying in dungeons.
Thanks in advance!
Seems to be creating a 1-2 second game freeze when bosses die since the 10.0.5 release today. I've been disabling addons 1 at a time during timewalking to find it and the freeze isn't there with this disabled.
In reply to Venomisto:
Seeing this too just open world questing killing mobs. As soon as I disable pitbull it goes away.
Does anyone know how to revert a unit's bar (health/power/etc) background texture back to the unit's default texture?
For example lets say you have a unit and when you goto "Bars" you set the default bar texture to "Flat". But then you goto the Health bar and you set it's texture to Smooth or whatever. How do I change the Health bar to go back to using the default bar texture?